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Ildamir

This creature did not include a description.

Recall Knowledge - Beast (Arcana, Nature): DC 50
Unspecific Lore: DC 48
Specific Lore: DC 45

Elite | Normal | Weak
Proficiency without Level

IldamirCreature 20

Legacy Content

Unique N Large Beast 
Source Pathfinder #192: Worst of All Possible Worlds pg. 35
Variant suvarden
Perception +16; darkvision
Languages Aklo, Druidic, Sylvan; telepathy 100 feet
Skills Acrobatics +17, Athletics +14, Diplomacy +17, Nature +14, Norn Lore +16, Occultism +12, Society +12
Str +6, Dex +7, Con +6, Int +4, Wis +6, Cha +9
AC 25; Fort +15, Ref +13, Will +16
HP 375 (all-around vision); Immunities confused, controlled, misfortune
Attack of Opportunity [reaction] Reweave Fate [reaction] (divination, primal) Trigger A non-suvarden creature within 30 feet of the suvarden attempts an attack roll, skill check, or saving throw; Effect The suvarden interferes with the triggering creature's action, pushing it toward a specific outcome. The suvarden decides on a favorable or an unfavorable outcome. With a favorable outcome, the creature rolls the triggering check a second time and takes the higher result; this is a fortune effect. With an unfavorable outcome, the creature rolls the triggering check a second time and takes the lower result; this is a misfortune effect. Regardless of the outcome, the triggering creature becomes immune to Reweave Fate for 1 day.
Speed 50 feet, climb 20 feet, fly 30 feet
Melee [one-action] antler +16 [+11/+6], Damage 4d12+16 piercingMelee [one-action] hoof +16 [+11/+6] (reach 10 feet), Damage 4d10+16 bludgeoningPrimal Innate Spells DC 22; 9th plane shift (self only); 8th hypercognition, teleport (self only); 7th augury (×2), mindlink (at will), true strike (×3); Cantrips (9th) guidance, know direction
Web of Fate [two-actions] (divination, primal) The suvarden creates a web spun from the threads of fate in a 10-foot burst within 30 feet. The squares filled with the web are difficult terrain. Each square can be cleared of the web by a single attack or effect that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and it automatically fails its saving throws. Each time a creature in the web begins to use a move action or enters the web during a move action, it must attempt a DC 22 Will save.
Critical Success The creature is unaffected and doesn't need to attempt further saving throws against the web.
Success The creature is momentarily baffled by glimpses of possible futures and is flat-footed for 1 round.
Failure Possibilities spun throughout the web overwhelm the creature. It becomes confused for 1 round.
Critical Failure As critical failure, but the duration is 1 minute and the creature is sickened 1 while it's confused.