All Creatures
Abilities | Monsters | NPCs


Zaiox

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite ZaioxCreature 5

Unique CE Small Dero Humanoid 
Source Rusthenge pg. 51
Variant male dero magister
Perception +9; darkvision
Languages Aklo, Undercommon
Skills Crafting +11, Intimidation +14, Occultism +13, Stealth +13
Str +1, Dex +3, Con +2, Int +3, Wis -1, Cha +4
Items aklys, cytillesh oil (4 doses)
AC 23; Fort +10, Ref +13, Will +9
HP 65; Immunities confusion; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight A dero magister takes 10 damage for every hour they're exposed to sunlight.
Speed 20 feet
Melee [one-action] aklys +11 [+6/+1] (trip), Damage 1d6+2+3 bludgeoningRanged [one-action] aklys +13 [+8/+3] (ranged trip, tethered, thrown 20 feet), Damage 1d6+2+3 bludgeoningOccult Innate Spells DC 23 (+4 dmg); 2nd darkness (at will), sound burst; Cantrips (2nd) daze, ghost sound
Occult Spontaneous Spells DC 23 (+4 dmg); 2nd blur, hideous laughter, sound burst, telekinetic maneuver (4 slots); 1st fear, grim tendrils, phantom pain, soothe (4 slots); Cantrips (2nd) chill touch, dancing lights, detect magic, forbidding ward, message
Cytillesh Glare [one-action] (concentrate, incapacitation, mental, visual) Frequency once per round; Effect Zaiox glares at a creature he can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 23 Will save or be stupefied 1 for 1 round.