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Raskus

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 37
Unspecific Lore: DC 35
Specific Lore: DC 32

Elite | Normal | Weak
Proficiency without Level

RaskusCreature 10

Legacy Content

Unique CE Medium Humanoid Tengu 
Source Pathfinder #190: The Choosing pg. 26
Male tengu commander
Perception +18; low-light vision
Languages Abyssal, Razatlani, Tengu
Skills Acrobatics +21, Athletics +19, Intimidation +19, Religion +18, Stealth +21
Str +3, Dex +5, Con +2, Int +0, Wis +2, Cha +3
Items +1 striking rapier, spike launcher (20 spikes), +1 leather armor with Mivanian insignia, manacles
AC 29; Fort +16, Ref +21, Will +18
HP 175
Snap Shot [reaction] Requirements Raskus holds a loaded spike launcher; Trigger A creature within 30 feet of Raskus uses a move action, makes a ranged attack, or leaves a square during a move action it's using; Effect Raskus attempts a spike launcher Strike against the triggering creature. This Strike doesn't contribute to his multiple attack penalty, and his multiple attack penalty doesn't apply to this Strike.
Speed 25 feet, fly 25 feet
Melee [one-action] rapier +22 [+17/+12] (deadly d8, disarm, finesse, magical), Damage 2d6+11 slashingMelee [one-action] beak +21 [+16/+11] (finesse), Damage 2d4+11 piercingRanged [one-action] spike launcher +22 [+17/+12] (backstabber, fatal d12, kickback, magical, range increment 120 feet, reload 1), Damage 2d8+9 piercingDivine Innate Spells DC 26; 4th blindness, earthbind
Go for the Eyes [reaction] Trigger Raskus critically hits with a beak Strike; Effect Raskus attempts to peck out his victim's eyes. The target must attempt a DC 29 Fortitude save.
Success The target is unaffected.
Failure The target is blinded for 1 round.
Critical Failure The target is blinded until healed to its maximum Hit Points.
Opportunistic Attack Raskus's Strikes deal an additional 3d6 damage to any foe that has a reduction to its Speed, is blinded, or is immobilized.Quick Spiker Raskus requires only 1 action, rather than 2 actions, to reload a spike launcher. He can change his grip on a spike launcher easily, improving its fatal aim d12 trait to fatal d12. (These changes are incorporated into its ranged Strike, above.