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There is a Legacy version here.

PFS StandardGosreg (Harvest Beacon)

Gosregs are agents of the Dominion of the Black who insinuate themselves into humanoid societies to implement the goals of their sinister masters. They're generally tasked with observing and waiting, hiding in disguised forms until their location is ripe for harvest. When this occurs, they reveal themselves as living psychic beacons, signaling their distant masters and guiding invasion forces. Over the years of an infiltration, a gosreg will assume dozens of roles, relishing any intense emotions it can inspire while laying the groundwork for future identities.

In their natural form, gosregs dart about in a jerky gallop due to stumpy legs, gangly arms, and oversized heads. They take on the appearances of humanoids to infiltrate societies, and they drop these disguises only when they're compromised and must resort to physical violence to continue their mission.

Recall Knowledge - Aberration (Occultism): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak GosregCreature 10

Uncommon Medium Aberration 
Source Monster Core pg. 107
Perception +21; darkvision, thoughtsense 60 feet
Languages Aklo, Sakvroth; telepathy 100 feet
Skills Deception +22, Diplomacy +20, Occultism +21, Society +17, Stealth +21
Str +3, Dex +6, Con +3, Int +6, Wis +5, Cha +7
Borrow Languages The gosreg can read and speak all languages known by creatures within range of its telepathy.
Thoughtsense The gosreg senses a creature's mental essence as a precise sense with the listed range; it cannot sense mindless creatures with thoughtsense.
AC 29; Fort +16, Ref +21, Will +20; +1 status to all saves vs. magic
HP 175; Immunities confused; Resistances mental 10
Unsettled Aura (aura, mental, occult) 30 feet. Gosregs project a field of discordant energy that unsettles the minds of thinking creatures. Any non-mindless creature within 30 feet of a gosreg takes a –1 status penalty to Will saves.
Speed 25 feet
Melee [one-action] jaws +19 [+14/+9] (finesse), Damage 2d10-2+7 piercing plus 1d10 mentalMelee [one-action] claw +19 [+15/+11] (agile, finesse), Damage 2d8-2+7 slashingOccult Innate Spells DC 28, attack +20 (-4 dmg); 6th phantasmal calamity, phantom pain; 5th mind probe, sending, subconscious suggestion, synaptic pulse; 4th nightmare, suggestion (×3); Cantrips (6th) telekinetic hand, telekinetic projectile
Broadcast Stance [one-action] (mental, occult, stance) Requirements the gosreg is in its natural form; Effect The gosreg secures its limbs into the ground as its brain-like head crackles with psychic energy. The gosreg's unsettled aura extends to 60 feet, and it blocks all other creatures' telepathy in the aura. Its Mind Bolt can also affect any number of targets in 60 feet. These effects end when the gosreg uses its claw Strike, leaves its space, or is knocked prone.Change Shape [one-action] (concentrate, occult, polymorph) The gosreg takes on the appearance of any Small or Medium humanoid. This doesn't change its Speed or attack and damage modifiers with its claw, but it might change the damage type it deals (typically to bludgeoning). It cannot use its jaws Strike while in humanoid form.Mind Bolt [two-actions] (mental, occult) A gosreg concentrates its field of discordant mental energy and projects it into the mind of one creature within 60 feet. The target takes 6d6 mental damage (DC 28 basic Will save). On a critical failure, the creature is also confused for 1 minute or until it takes damage.

Sidebar - Additional Lore Screams in the Void

Despite gosregs' years of observation, even they don't know what will happen when they broadcast a psychic beacon. That decision is made by beings far above them. Depending on their superiors' plans, the response may be silence, legions that will arrive in centuries, or a leader of the Dominion teleporting directly to the beacon.

All Monsters in "Dominion of the Black"

NameLevel
Gosreg (Harvest Beacon)11
Jah-Tohl (Mind Snatcher)8
Rhu-Chalik (Void Wanderer)6
Xoarian (Corpse Rider)8

Dominion of the Black

Source Monster Core pg. 104
The Dominion of the Black is a conglomeration of deep-space conquerors with a strong presence on Aucturn, the most remote planet in Golarion's solar system. The Dominion has secret outposts all over Golarion; most of its members on the planet are scouts, using their skills to steal brains and identities, gathering information without any consideration for the inhabitants of the worlds they infiltrate.

Sidebar - Additional Lore Doomsday Dawn

More scouts are being found on Golarion in the few years since 4718 AR, a date that was set for a major invasion known as the Doomsday Dawn. The brunt of that invasion was thwarted in secret, leaving it a mystery to most scholars why the Dominion is stepping up its scouting.