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PFS StandardUlgrem-Axaan

Whatever Ulgrem-Axaan looked like in life, undeath has revealed a rotting, crocodilian skeleton encased in a jagged hide of ice crystals. Steam rises from the creature's mouth and back as its icy skin melts in the sun or from the heat of the electricity it cycles through its body.

Recall Knowledge - Beast (Arcana, Nature): DC 33
Recall Knowledge - Undead (Religion): DC 33
Unspecific Lore: DC 31
Specific Lore: DC 28

Elite | Normal | Weak
Proficiency without Level

Ulgrem-AxaanCreature 7

Legacy Content

Unique CE Large Amphibious Beast Undead 
Source Monsters of Myth pg. 118
Perception +18; darkvision, wavesense (imprecise) 60 feet
Languages Druidic, Necril; (can't speak any language)
Skills Athletics +17, Deception +15, Intimidation +17, Stealth +16 (+20 in water)
Str +6, Dex +4, Con +4, Int -2, Wis -1, Cha +4
Frozen Contemplation Being frozen stops the constant pain Ulgrem-Axaan has experienced since its death. Ulgrem-Axaan has fast healing 5 while in severe cold or colder environments, or for 1 round after taking cold damage.
AC 24; Fort +18, Ref +15, Will +12; +2 status to all non-primal emotion effects
HP 130 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10, electricity 5, piercing 5; Weaknesses fire 5
Baleful Glare (aura, emotion, fear, visual) 15 feet. Creatures entering or starting their turn in the emanation that can see Ulgrem-Axaan must succeed at a DC 22 Will save or be frightened 1 (frightened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to baleful glare for 1 minute.Ferocity [reaction] Territorial Rage [reaction] Trigger A creature comes within melee reach of Ulgrem-Axaan while it's burrowed underground or underwater; Effect Ulgrem-Axaan lunges and makes a jaws Strike against the creature, which is flat-footed against the attack and takes an additional 1d6 damage on a hit.
Speed 25 feet, burrow 10 feet, swim 30 feet
Melee [one-action] jaws +18 [+13/+8] (reach 10 feet), Damage 2d12+8 piercing plus GrabMelee [one-action] tail +18 [+14/+10] (agile, reach 10 feet), Damage 2d8+8 bludgeoning plus GrabAquatic Ambush [one-action] 30 feetSwallow Whole [one-action] (attack) Medium, 1d12+8 bludgeoning, Rupture 18Unnatural Vengeance Ulgrem-Axaan gains a +1 circumstance bonus to attack and damage rolls against undead.Voltaic Blow [one-action] (electricity) Requirements Ulgrem-Axaan has a creature grabbed with its tail; Effect An electric shock passes through Ulgrem-Axaan's tail, dealing 2d4+8 electricity damage to the creature (DC 25 basic Fortitude save).

Alternate Abilities

Rumors run rampant about the most mysterious and unique beings on Golarion, and any scholar who makes assumptions can easily be blindsided by reality. The following are a number of alternate abilities that Ulgrem-Axaan might possess; GMs choosing to use one of these abilities can replace one of Ulgrem-Axaan's abilities in the stat block above.

Crocodile Tears Ulgrem-Axaan can mimic the sound of a wounded prey animal by attempting a Deception check to Lie. It has a +4 circumstance bonus to this check.

Befouling Odor (aura, olfactory) 15 feet. Creatures entering or starting their turn in the emanation must succeed at a DC 20 Fortitude save or be sickened 1 (sickened 2 on a critical failure). A creature that succeeds at its save is temporarily immune to befouling odor for 1 minute.

Ichor Coating (disease) Beneath the plates of bone and ice on Ulgrem-Axaan flow the viscous remains of its vital fluids. Creatures coming into physical contact with this fluid must succeed at a DC 22 Fortitude save or become infected with ghoul fever.

Crushing Weight [one-action] Requirements Ulgrem-Axaan has a creature grabbed with its tail; Effect Ulgrem-Axaan's tail clamps down around the creature, dealing 2d4+8 bludgeoning damage (DC 25 basic Fortitude save).

Fallen Victim [two-actions] (attack) Requirements A creature in Ulgrem-Axaan's reach is prone, and Ulgrem-Axaan isn't currently grabbing another creature; Effect Ulgrem-Axaan attempts a jaws Strike against the creature. If successful, Ulgrem-Axaan immediately Grabs the creature, and the creature takes an additional 2d10 bludgeoning damage.

Ichor Trail Any square Ulgrem-Axaan moves into is coated in melting liquids from its body and becomes difficult terrain. After an hour, the ichor dries and the effect ends.