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PFS LimitedCultist

Excessively zealous, a cultist finds exalted purpose in their sect. Never questioning their leader, they devote themselves to achieving their most perfect spiritual form.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

CultistCreature 1

Legacy Content

N Medium Human Humanoid 
Source Gamemastery Guide pg. 229
Perception +4
Languages Common
Skills Cult Lore +8 (applies to the cultist's own cult), Deception +3, Intimidation +3, Occultism +3, Society +4, Stealth +6
Str +4, Dex +3, Con +2, Int +1, Wis -1, Cha +0
Items cultist garb (functions as leather armor), dagger
AC 17; Fort +7, Ref +8, Will +4 (or +2 vs. higher-ranking members of the cult)
HP 20
Speed 25 feet
Melee [one-action] dagger +7 [+3/-1] (agile, versatile S), Damage 1d4+4 piercingRanged [one-action] dagger +6 [+2/-2] (agile, thrown 10 feet, versatile S), Damage 1d4+4 piercingFanatical Frenzy [one-action] Requirements The cultist has taken damage and is neither fatigued nor already in a frenzy; Effect The cultist flies into a frenzy that lasts 1 minute. While frenzied, the cultist gains a +1 status bonus to attack rolls and a +2 status bonus to damage rolls, and they take a -2 status penalty to AC. The cultist can't voluntarily stop their frenzy. After their frenzy, the cultist is fatigued.

All Monsters in "Mystics"

NameLevel
Adept-1
Cult Leader7
Cultist1
Demonologist7
False Priest4
Harrow Reader-1
Necromancer5

Mystics

Source Gamemastery Guide pg. 228
Those initiated into the hidden truths and forbidden secrets of the world are forever transformed—or so they claim. To the cynical, a mystic is nothing more than a charlatan or zealot. Others profess to sense an aura around such luminaries and treat them with reverence, lest they offend some harbinger of unspeakable doom.

Sidebar - Advice and Rules Dark Rituals

Most rituals have a simple gp cost and skills. But what if a desperate NPC is willing to offer something darker, such as lives, souls, or worse? Such a nefarious ritual uses a normal ritual as a baseline, but the DCs and proficiency requirements might be reduced or waived entirely, as might any gp cost.

Sidebar - Additional Lore Forms Of Fortune-Telling

Anthomancy: Flowers.
Astrology: The cosmic caravan.
Demonomancy: Asking demons.
Harrowing: Harrow card readings.
Haruspicy: Entrails.
Ichthyomancy: The next fish caught.
Mazomancy: A nursing babe.
Oneiromancy: Dreams.
Tyromancy: Coagulation of cheese.

Sidebar - Additional Lore Mystic Cadres

Golarion has several mystic groups. The Church of Razmir offers a plan of 31 steps to divinity. The Esoteric Order of the Palatine Eye seeks celestial truths said to be granted by an ancient angel. Knights of the Aeon Star search for secret lore. Followers of Rivethun, dwarven animism, reach out to spirits to gain knowledge and earn favors.

Sidebar - Advice and Rules Mystic Rituals

The following are rituals sometimes cast by mystic groups. Those from the Bestiary are available only to appropriate celestials and fiends within the organizations.