All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Alchemical Ammunition | Alchemical Bombs | Alchemical Elixirs | Alchemical Food | Alchemical Other | Alchemical Plants | Alchemical Poisons | Alchemical Tools | Bottled Monstrosities | Drugs


Violet VenomItem 3

Legacy Content

Uncommon Alchemical Consumable Contact Poison 
Source Bestiary 2 pg. 286 2.0, Treasure Vault pg. 71 1.1; There is a more recent version of this item. Click here to view.
Price 12 gp
Usage held in 2 hands; Bulk L
Activate [one-action] Interact
The delicate process of extracting violet venom from a violet fungus leaves it diluted at the best of times. Alchemists are still on the hunt for a truly pure, unadulterated version of this highly toxic poison.

Saving Throw DC 17 Fortitude; Onset 1 minute; Maximum Duration 6 rounds; Stage 1 1d6 poison plus enfeebled 1 (1 round); Stage 2 1d6 poison plus drained 1 (1 round); Stage 3 2d6 poison plus enfeebled 1 (1 round)