Ulgrem-LurannLegacy Content
Rare Amphibious Beast Minion Source Monsters of Myth pg. 119Your companion is one of the few surviving members of a formerly lost species, hatched from the last clutch of Ulgrem-Axaan. As it's so young, its intelligence hasn't developed yet, but some day, it will become a highly intelligent creature. An Ulgrem-Lurann has the
beast trait instead of the
animal trait but otherwise functions normally as an animal companion.
Size Medium
Melee [one-action] jaws,
Damage 1d8 piercing
Melee [one-action] tail,
Damage 1d6 bludgeoning
Str +3,
Dex +2,
Con +2,
Int -4,
Wis +0,
Cha +1
Hit Points 6
Skill Intimidation Senses darkvisionSpeed 20 feet, swim 25 feet
Special The Ulgrem-Lurann has the
amphibious trait.
Support Benefit The Ulgrem-Lurann grabs at your foe and zaps it. Until the start of your next turn, each time you hit a creature in the Ulgrem-Lurann's reach with a Strike, the creature takes an additional 1d4 piercing damage and 1d4 electricity damage from the Ulgrem-Lurann. If the Ulgrem-Lurann is nimble or savage, the piercing damage and electricity damage each increase to 2d4.
Advanced Maneuver Snatch and Zap
Source Monsters of Myth pg. 119
The Ulgrem-Lurann bites down hard and unleashes an electrical discharge. It makes a jaws Strike. If the Strike hits, the target creature automatically becomes
grabbed by the Ulgrem-Lurann and takes 1d4 electricity damage (2d4 for a mature Ulgrem-Lurann or 3d4 for a specialized companion). The grabbed condition lasts until the end of your next turn, though the Ulgrem-Lurann can use
Grapple to attempt to extend the duration as normal.