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PFS StandardYoung Adamantine Dragon

The powerful adamantine dragons are one of several dragons known as skymetal dragons. The innate magic that flows through these dragons causes them to draw particular metals to their bodies like magnets or, in some cases, naturally grow these skymetals on their bodies. Adamantine dragons begin their lives with tough scales that are naturally replaced with thicker and even tougher adamantine plating as they grow older. Adamantine dragons are typically steadfast and loyal. Once they commit to a certain purpose, changing their minds is nigh impossible.

Recall Knowledge - Dragon (Arcana): DC 26
Unspecific Lore: DC 24
Specific Lore: DC 21

Elite | Normal | Weak
Proficiency without Level

Young Adamantine DragonCreature 9

Large Dragon Primal 
Source Monster Core pg. 108
Perception +17; darkvision, scent (imprecise) 60 feet, tremorsense (imprecise) 60 feet
Languages Common, Draconic, Petran
Skills Acrobatics +17, Athletics +21, Intimidation +18, Mining Lore +16, Nature +17, Survival +19
Str +6, Dex +2, Con +4, Int +1, Wis +2, Cha +3
AC 27; Fort +21, Ref +15, Will +17; +2 status to all saves vs. primal
HP 140; Immunities paralyzed, petrified, sleep; Resistances physical 10 (except adamantine)
Abandon Armor Once the adamantine dragon is reduced to fewer than half their Hit Points, their resistance is reduced by 10 and they gain a +10 circumstance bonus to their Speeds.Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 26Resilient Form [reaction] Trigger The dragon is critically hit with a weapon or unarmed attack; Effect The dragon's tough scales ward off deadly attacks. The dragon attempts a DC 17 flat check. On a success, the triggering attack becomes a normal hit.
Speed 25 feet, burrow 30 feet, fly 90 feet
Melee [one-action] jaws +21 [+16/+11] (magical, reach 10 feet), Damage 2d12+9 piercing plus GrabMelee [one-action] claw +21 [+17/+13] (agile, magical), Damage 2d8+9 slashing plus KnockdownMelee [one-action] tail +19 [+14/+9] (magical, reach 15 feet), Damage 2d10+9 bludgeoningRanged [one-action] rock +19 [+14/+9] (brutal, range increment 90 feet), Damage 2d8+9 bludgeoningAdamantine Body The dragon's unarmed melee Strikes are adamantine.Avalanche Breath [two-actions] (primal) The dragon belches a mass of boulders that deals 8d8 bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can't use Avalanche Breath again for 1d4 rounds.Burrowing Pounce [three-actions] Requirements The dragon is burrowed; Effect The dragon Burrows, then Leaps out of the ground, landing at a point within 25 feet. The dragon makes a melee Strike against a creature within reach when they land. If the Strike is a critical hit, the target is knocked prone.Draconic Frenzy [two-actions] The dragon makes two claw Strikes and one tail Strike in any order.Draconic Momentum The dragon recharges their Avalanche Breath whenever they score a critical hit with a Strike.Rock Tunneler The dragon can burrow through solid stone at a Speed of 20 feet. They can leave a tunnel if they desire, and they usually don't.Swallow Whole [one-action] Medium, 2d12+4 bludgeoning, Rupture 22Throw Rock [one-action]

All Monsters in "Dragon, Adamantine"

NameLevel
Adult Adamantine Dragon13
Ancient Adamantine Dragon18
Young Adamantine Dragon9

Dragon, Adamantine

Source Monster Core pg. 108
The powerful adamantine dragons are one of several dragons known as skymetal dragons. The innate magic that flows through these dragons causes them to draw particular metals to their bodies like magnets or, in some cases, naturally grow these skymetals on their bodies. Adamantine dragons begin their lives with tough scales that are naturally replaced with thicker and even tougher adamantine plating as they grow older. Adamantine dragons are typically steadfast and loyal. Once they commit to a certain purpose, changing their minds is nigh impossible.

Dragon

Related Groups Dragon, Conspirator, Dragon, Diabolic, Dragon, Empyreal, Dragon, Fortune, Dragon, Horned, Dragon, Mirage, Dragon, Omen
Dragons come in myriad forms, with many having magical abilities or connections to magic. Some dragons draw greater power from magic than others, allowing them to manifest abilities or alter their physiques with prolonged exposure to magic. These dragons become more powerful as they age and strengthen their connections with their magical origins. Scholars debate the classification of these dragons, with some preferring the name magical dragons and others using traditional dragons due to their connection to specific magical traditions. Regardless of their names, these dragons share a number of characteristics: their ability to tap into magical energies, intensified might and cunning as they grow older, and an inclination to hoard vast amounts of treasure and wealth.

Draconic Spellcasters

Each dragon features a sidebar on spellcasting dragons of that type. To make a dragon spellcaster, remove the dragon's Draconic Frenzy and Draconic Momentum abilities, and give them the spells outlined in their sidebar. You can swap out any number of these with other spells, provided you keep the same number of spells for each rank. You might also want to increase the dragon's Intelligence, Wisdom, or Charisma modifier by 1 or 2 to reflect their mastery of magic.

Sidebar - Locations Adamantine Dragon Lairs

Adamantine dragons live primarily in mountains, canyons, and other rocky terrain. Reaching their lairs can be difficult, as an adamantine dragon usually digs from wherever they are to reach their lair. This creates vast networks of tunnels that can be confusing. The hoard of an adamantine dragon is generally littered with gemstones and precious metals they find during their digs. As such, adamantine dragons generally prefer other gifts, with many adamantine dragons being fond of interesting tales and memorable songs over more material possessions

Sidebar - Advice and Rules Adamantine Dragon Spellcasters

Adamantine dragon spellcasters tend to cast the following spells.

Young Adamantine Dragon

Primal Prepared Spells DC 28, attack +21; 4th shape stone, unfettered movement; 3rd earthbind, one with stone, slow; 2nd darkness, shatter, water walk; 1st air bubble, tailwind, vanishing tracks; Cantrips (4th) caustic blast, detect magic, know the way, sigil, tangle vine

Adult Adamantine Dragon

Primal Prepared Spells DC 34, attack +27; As young adamantine dragon, plus 6th petrify, tangling creepers; 5th impaling spike, magic passage, speak with stones; 4th vapor form; Cantrips (6th) caustic blast, detect magic, know the way, sigil, tangle vine

Ancient Adamantine Dragon

Primal Prepared Spells DC 41, attack +36; As adult adamantine dragon, plus 8th earthquake, desiccate, moment of renewal; 7th mask of terror, regenerate, volcanic eruption; 6th field of life; Cantrips (8th) caustic blast, detect magic, know the way, sigil, tangle vine

Sidebar - Related Creatures Trivorrin

The adamantine dragon Trivorrin is a well-known threat to the wandering groups of Numeria. Residing in his home within the massive rift known as the First Blade's path, Trivorrin acts as a sort of arbiter for the various clans and tribes of the region. Anyone who brings offerings of technological wonders from across Numeria earns safe passage and protection from the dragon, making his home a neutral ground for clan politics. Trivorrin has been stockpiling technology for centuries in an attempt to build a secret invention of his own.