
Void Shackles
Item 17This Item may contain spoilers from the Spore War Adventure Path
Rare Magical Void Source Pathfinder #212: A Voice in the Blight pg. 79Price 12,500 gp
Hands 2;
Usage held in 2 hands;
Bulk —
Void shackles are built from supernatural crystals that form in the Void—materials that dig painfully into the flesh of those they restrain. A set of void shackles functions as
superior manacles, but while they are in the Void, the crystals fluctuate in response to the plane’s energy, which increases all DCs to remove them or
Escape by 1 to DC 43. If a check to remove void shackles from a creature fails, the wearer of the manacles takes 10d6
void damage (DC 37
basic Fortitude save). While a creature is manacled, the void shackles attempt to
counteract any
teleportation effect that targets the manacled creature, with a counteract rank of 9th and a +25 modifier to the roll. If the teleportation effect is countered, the manacled creature takes 10d6 void damage (DC 37 basic Fortitude save).
Void shackles can be placed on
incorporeal creatures as if they were not incorporeal. An incorporeal creature manacled by
void shackles cannot pass through solid objects. Even a soul can be restrained via
void shackles, provided the soul was of a 17th- or lower-level creature in life. A soul held in
void shackles cannot move on to the afterlife, cannot become
undead, and can be transported by simply transporting the shackles.
Activate—Affix Shackle [two-actions] (
manipulate);
Effect You affix the
void shackles to a helpless or willing creature or to any 17th- or lower-level soul. The shackles grow in size to accommodate the wrists or ankles of any size creature.
Activate—Release Shackle [two-actions] (
manipulate);
Effect You cause the void shackles to open and release their prisoner. If you were not the one to affix the shackles to that creature or soul, you must attempt a DC 43 Will save.
Critical Success The shackles open.
Success The shackles open, but you and the shackled creature take 5d6
void damage.
Failure The shackles do not open, and you and the shackled creature take 10d6 void damage.
Critical Failure As failure, but 20d6 void damage.