
Inflamation Flask
Item 2+This Item may contain spoilers from the Wardens of Wildwood Adventure Path
Uncommon Acid Alchemical Bomb Consumable Disease Splash Source Pathfinder #203 Shepherd of Decay pg. 75Hands 1;
Usage held in 1 hand;
Bulk L
Activate [one-action] Strike
This flask contains a caustic irritant that makes a target’s skin, scales, or carapace extremely sensitive to further nicks and burns. An inflammation flask deals the listed acid damage and acid
splash damage. On a hit, the target also gains
weakness to acid, fire, and slashing damage for 3 rounds. Many types of inflammation flask grant a bonus to attack rolls.
The target can end the weakness effect by three means: being drenched with water (such as submersion or exposure to an area
water effect), being
Administered First Aid (whose DC in based on the bomb type), or regaining Hit Points from a single effect equal to twice the inflammation flask’s level. A creature that critically fails to Administer First Aid in this way deals untyped damage to the target equal to the inflammation flask’s initial acid damage.
Lesser Inflammation FlaskItem 2
Source Pathfinder #203 Shepherd of Decay pg. 75Price 5 gp
The bomb deals 1d6 acid damage and 1 acid splash damage. The target gains weakness 1 to acid, fire, and slashing damage, and the
Medicine DC is 17.
Moderate Inflammation FlaskItem 4
Source Pathfinder #203 Shepherd of Decay pg. 75Price 15 gp
You gain a +1 item bonus to attack rolls. The bomb deals 2d6 acid damage and 2 acid splash damage. The target gains weakness 2 to acid, fire, and slashing damage, and the Medicine DC is 20.
Greater Inflammation FlaskItem 12
Source Pathfinder #203 Shepherd of Decay pg. 75Price 340 gp
You gain a +2 item bonus to attack rolls. The bomb deals 3d6 acid damage and 3 acid splash damage. The target gains weakness 3 to acid, fire, and slashing damage, and the Medicine DC is 30.
Major Inflammation FlaskItem 18
Source Pathfinder #203 Shepherd of Decay pg. 75Price 3,750 gp
You gain a +3 item bonus to attack rolls. The bomb deals 4d6 acid damage and 4 acid splash damage. The target gains weakness 4 to acid, fire, and slashing damage, and the Medicine DC is 38.