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Consuming CabinetHazard 9

Complex Mechanical Trap 
Source Pathfinder #202: Severed at the Root pg. 33
Complexity Complex
Stealth +20 (expert)
Description Animated cabinet imprisons intruders. The cabinet has two compartments; each can hold a single Medium creature or two Small-sized creatures or smaller.
Disable DC 30 Thievery (expert) twice on cabinet; DC 28 Crafting or Thievery (expert) to remove each or two doors
AC 28, Fort +21, Ref +15
Cabinet Hardness 16, Cabinet HP 70 (BT 35); Door Hardness 10; Door HP 40 (BT 20); Immunities critical hits, object immunities, precision damage
Its Alive! [reaction] (attack) Trigger A living creature moves adjacent to the cabinet; Effect The cabinet animates and makes a door Strike against one adjacent creature. The hazard then rolls initiative.
Routine (3 actions) The trap uses its first action to move directly toward the nearest living creature, its second action to make a door Strike against each adjacent creature, and its third action to Batter. This trap doesn't take a multiple attack penalty.
Speed 15 feet
Melee [one-action] door +21, Damage 2d10+13 bludgeoning plus Capture
Capture The target is trapped inside the cabinet's interior, gaining the grabbed condition until it Escapes (DC 32), another creature Forces Open the cabinet door (DC 32), or that cabinet door is destroyed. Each of the two cabinet interiors can contain one Medium creature, or two Small-sized creatures or smaller.
Batter [one-action] (attack) The cabinet shakes, dealing 2d10+13 bludgeoning damage to all creatures it has grabbed.
Reset The trap resets after 1 hour.