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Punish the ImpertinentHazard 10

Unique Complex Magical Shadow Trap 
Source Pathfinder #202: Severed at the Root pg. 46
Complexity Complex
Stealth +15 (expert)
Description Three shadow tendrils emerge from the ground and seize trespassers.
Disable DC 32 Arcana or Occultism (expert) to banish one of the three the shadow tendrils or DC 34 Thievery (master) twice to confound the bowl's magical sensors; Bypass A creature who places an offering worth at least 10 gp into the bowl doesn't trigger the trap and isn't targeted by the trap.
AC 27, Fort +16, Ref +22
Shadow Tendril Hardness 15, Shadow Tendril HP 30 (BT 15); Immunities critical hits, object immunities, precision damage
Shadow Tendrils [reaction] Trigger A living creature passes by the statue without placing an offering worth at least 10 gp in the bowl; Effect Shadow tendrils rise from the ground and make a lash Strike against the triggering creature. The trap then rolls initiative
Routine (2 actions per shadow tendril) On its turn, each shadow tendril uses 1 action to make a lash Strike against a creature in the area, then uses 1 action to Constrict a creature it has grabbed. The shadow tendrils don't apply the trap's multiple attack penalty.
Melee [one-action] lash +23 (reach 15 feet), Damage 2d12+13 bludgeoning plus Improved Grab (Escape DC 33)
Constrict [one-action] 2d12 bludgeoning, DC 33
Reset The trap resets after 10 minutes.