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There is a Legacy version here.

PFS StandardPukwudgie

Pukwudgies go by many names in many regions, but those who know of them agree that defying their mischievous nature provokes their wrath. In ancient times, pukwudgies traveled to the Universe from the First World, perhaps in the wake of the gnome emigration. These proud fey are obsessed with displays of respect, and while they first attempted to befriend mortals, each attempt ended in tragedy as the pukwudgies perceived any potential slight as a grave insult. Mortals, fearing these reactions, began to view pukwudgies as dangerous nuisances. Pukwudgies, in turn, began to resent mortals and the gods that favored them.

At their best, pukwudgies play cruel jokes on mortals they encounter. At their worst, they've been known to kidnap and even kill those who don't treat them with proper respect. Violent fey like twigjacks and redcaps often gather under pukwudgie leadership, much to the pukwudgies' glee.

Pukwudgies make their villages in the oldest forests, concealed under mirage spells. They travel freely between the Universe and the First World through tiny portals beneath hills, trees, or stones. No strangers to violence, pukwudgies rarely travel alone and often anoint their quills or weapons with a custom-brewed poison before entering hostile situations.

Standing about 2 feet tall, a pukwudgie sports sharp quills growing from their head that extends down their back. Their skin tone varies by the region in which they live, ranging from pale gray to brown.

Recall Knowledge - Fey (Nature): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

PukwudgieCreature 7

Small Fey 
Source Monster Core pg. 279
Perception +10; low-light vision
Languages Common, Elven, Fey, Gnomish
Skills Crafting +8, Deception +7, Medicine +8, Nature +10, Stealth +10, Thievery +8
Str +4, Dex +6, Con +3, Int +4, Wis +6, Cha +3
Items +1 hatchet, shortbow
AC 18; Fort +5, Ref +8, Will +10
HP 100; Resistances poison 5; Weaknesses cold iron 10
Defensive Quills A creature that hits a pukwudgie with an unarmed Strike or a non-reach melee Strike takes 3d8 piercing damage (basic Reflex save). On a critical failure, the creature also takes 1d6 persistent poison damage from the poisoned quills.
Speed 25 feet
Melee [one-action] hatchet +10 [+6/+2] (agile, magical, sweep), Damage 1d6+10 slashing plus pukwudgie poisonRanged [one-action] hatchet +12 [+7/+2] (magical, thrown 10 feet), Damage 1d6+10 slashing plus pukwudgie poisonRanged [one-action] shortbow +11 [+6/+1] (deadly d10, range increment 60 feet), Damage 1d6+6 piercing plus pukwudgie poisonPrimal Innate Spells DC 18, attack +10; 4th mirage, unfettered movement; 3rd wall of thorns; 2nd invisibility (at will; self only)
Change Shape [one-action] (concentrate, polymorph, primal) The pukwudgie takes on the physical form of a giant porcupine or resumes their natural form. In porcupine form, their size changes to Medium, they lose their weapon Strikes, and they gain a quill Strike (+18 for 2d8+6 piercing plus 1d8 persistent poison).Pukwudgie Poison (poison) Saving Throw DC 18 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage and stupefied 1 (1 round); Stage 2 1d6 poison damage and stupefied 2 (1 round); Stage 3 1d6 poison damage, confused, and stupefied 2 (1 round).

Sidebar - Treasure and Rewards Trepidatious Trade

Pukwudgies rely heavily on their knowledge of local plants, which they use for food, medicine, magical weapons, and their signature poison. If shown proper respect, pukwudgies trade their crafts for items they deem valuable. They have little use for coin but accept unique foods, items of beauty, and even interesting stories as payment. The slightest transgression, however, can quickly turn pukwudgie encounters hostile.