Actions | Activities


Elemental Blast [one-action] or [two-actions]

Attack Impulse Kineticist Primal 
Source Rage of Elements pg. 16 2.0
With a wave of your hand, you collect elemental matter from your aura and swing or hurl it. Choose one of your kinetic elements and a damage type listed for that element, then make a melee or ranged impulse attack against the AC of one creature. Add your Strength modifier to the damage roll for a melee Elemental Blast. If you make a 2-action Elemental Blast, you gain a status bonus to the damage roll equal to your Constitution modifier.

The element determines the damage die, damage type, and range (for a ranged blast). A damage type other than a physical damage type adds its trait to the blast.
  • Air 1d6 electricity or slashing, 60 feet
  • Earth 1d8 bludgeoning or piercing, 30 feet
  • Fire 1d6 fire, 60 feet
  • Metal 1d8 piercing or slashing, 30 feet
  • Water 1d8 bludgeoning or cold, 30 feet
  • Wood 1d8 bludgeoning or vitality, 30 feet


Critical Success The target takes double damage.
Success The target takes full damage.
Level (+4) The damage increases by one die.