Dread Ambience
Ritual 5Legacy Content
Uncommon Consecration Emotion Enchantment Fear Mental Source Secrets of Magic pg. 149 1.1Cast 2 days;
Cost candles, specialty salts, and rare herbs worth 80 gp total;
Secondary Casters 1
Primary Check Arcana or
Occultism (expert);
Secondary Checks DeceptionArea 1 square mile
Duration 1 year
In some places, it always feels like something is observing you, as if the very land doesn't want you there. Hostile creatures skitter about in the underbrush. Tendrils of mist try to lead you stray. Even the scent of the place is unwelcoming. Sometimes, this eerie atmosphere is a natural occurrence. Other times, it's the result of the
dread ambience ritual.
To create this unwelcoming, intimidating aura, you must prepare the area with salts and herbs, traveling the entire edge of the area throughout the casting.
After you complete your ritual, anyone who enters the area receives a status penalty to saving throws against
fear effects within the
dread ambience.
Critical Success The sense of dread is particularly powerful. Every creature in an area takes a –2 status penalty to saving throws against fear effects.
Success The
dread ambience succeeds. Every creature in the area takes a –1 status penalty to saving throws against fear effects.
Failure The
dread ambience fails.
Critical Failure The
dread ambience fails, and the casters take a –1 status penalty to all Will saves for the next week.
Heightened (7th) The
dread ambience costs 750 gp and remains in place for 10 years.
Heightened (9th) The
dread ambience costs 5,000 gp and remains in place for an unlimited duration.