Celestial Accord
Spell 1This Spell may contain spoilers from the Blood Lords Adventure Path
Legacy Content
Uncommon Emotion Enchantment Good Mental Source Pathfinder #183: Field of Maidens pg. 77Traditions divine,
occultCast [two-actions] somatic,
verbalRange 30 feet;
Targets 2 creatures that each have an
unfriendly or worse attitude toward the other
Saving Throw Will;
Duration 1 minute
You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to
hostility from any other creature ceases to be affected by
celestial accord.
Critical Success The creature is unaffected.
Success The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a –2 status penalty to attack rolls against the other target for 1 round.
Failure The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration.
Critical Failure As failure, but the creature's attitude toward the other target improves to
friendly for the duration and is
indifferent thereafter (until something happens to change that attitude normally).