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Auto-TurretHazard 15

Legacy Content

Uncommon Complex Magical Trap 
Source Pathfinder #173: Doorway to the Red Star pg. 48
Complexity Complex
Stealth +33 (expert); darkvision
Description A mounted gun equipped with a magical targeting system and integrated ammo supply.
Disable Thievery DC 35 (master) to disconnect the turret from its ammo supply system, or Arcana DC 35 (master) to neutralize the magical targeting system. Tan-Takneh can also deactivate one or both auto-turrets remotely with a special command word.
AC 37, Fort +29, Ref +27
Hardness 24, HP 100 (BT 50); Immunities critical hits, object immunities, precision damage
Bullet Spray [reaction] (attack); Trigger A creature comes within 60 feet of Tan-Takneh's campsite; Effect The turret attacks the triggering creature with a longrifle Strike.
Ranged longrifle +30 (backstabber, concussive, fatal d12, kickback), Damage 4d8+18 piercing; no multiple attack penalty
Routine (3 actions) With each action, the auto-turret makes a longrifle Strike against a creature within 60 feet of Tan-Takneh's campsite (other than Tan-Takneh). If there are no such creatures, the auto-turret instead uses its action to sprout mechanical legs, totter 20 feet in the direction of its last target, and then plant itself into the ground again. Programmed to spread its fire around, the auto-turret doesn't attack any creature it's already attacked in the round. After making 15 Strikes, the auto-turret depletes its ammunition and automatically deactivates.