General Hazards | Adventure-Specific Hazards | Weather Hazards


Stabbing SentinelsHazard 18

Legacy Content

Magical Mechanical Trap 
Source Pathfinder #155: Lord of the Black Sands pg. 53
Complexity Simple
Stealth DC 45 (master)
Description A petrified creature momentarily animates to attack an adjacent creature.
Disable DC 40 Thievery (master) to remove the animating magic without triggering the trap, or dispel magic (8th level; counteract DC 38) to counteract the animating magic
AC 41, Fort +36, Ref +27
Hardness 30, HP 120 (BT 60); Immunities critical hits, object immunities, precision damage
Animated Attack [reaction] (attack, necromancy, transmutation) Trigger A living or undead creature moves within 5 feet of the stabbing sentinel; Effect The stabbing sentinel animates, making one Strike against the triggering creature.

Melee blade +38, Damage 6d12+40 piercing plus petrification overcharge
Petrification Overcharge On a critical hit, the target is petrified for 1 round. Additionally, if another stabbing sentinel has already been triggered, that sentinel immediately resets. If no other stabbing sentinels have been triggered, then another random statue in the room becomes infused with animating magic and becomes another stabbing sentinel hazard (to a maximum of four at a time).
Reset The magical energy that animates the statue builds up again over 24 hours and the trap resets.