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Zaiox

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 29
Unspecific Lore: DC 27
Specific Lore: DC 24

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak ZaioxCreature 3

Legacy Content

Unique CE Small Dero Humanoid 
Source Rusthenge pg. 51
Variant male dero magister
Perception +7; darkvision
Languages Aklo, Undercommon
Skills Crafting +7, Intimidation +10, Occultism +9, Stealth +9
Str +1, Dex +3, Con +2, Int +3, Wis -1, Cha +4
Items aklys, cytillesh oil (4 doses)
AC 19; Fort +6, Ref +9, Will +5
HP 35; Immunities confusion; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight A dero magister takes 10 damage for every hour they're exposed to sunlight.
Speed 20 feet
Melee [one-action] aklys +7 [+2/-3] (trip), Damage 1d6-2+3 bludgeoningRanged [one-action] aklys +9 [+4/-1] (ranged trip, tethered, thrown 20 feet), Damage 1d6-2+3 bludgeoningOccult Innate Spells DC 19 (-4 dmg); 2nd darkness (at will), sound burst; Cantrips (2nd) daze, ghost sound
Occult Spontaneous Spells DC 19 (-4 dmg); 2nd blur, hideous laughter, sound burst, telekinetic maneuver (4 slots); 1st fear, grim tendrils, phantom pain, soothe (4 slots); Cantrips (2nd) chill touch, dancing lights, detect magic, forbidding ward, message
Cytillesh Glare [one-action] (concentrate, incapacitation, mental, visual) Frequency once per round; Effect Zaiox glares at a creature he can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 19 Will save or be stupefied 1 for 1 round.