Rules Index | GM Screen | Player's Guide


Chapter 6: Items / Weapons and Adventuring Gear

Class Kits

Source Advanced Player's Guide pg. 249 2.0
If you want to quickly decide how to spend your starting money when playing a class from this book, start with one of these kits. The Armor, Weapons, and Gear entries include the basics, and the Options entries suggest additional items you might purchase with your leftover money to fit your character. Note than an adventurer's pack, which is included in each kit, is 1 Bulk and contains a backpack, a bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.