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Meitremar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak MeitremarCreature 2

Legacy Content

Unique CE Medium Human Humanoid 
Source Rusthenge pg. 56
Male human cultist of Xar-Azmak
Perception +7
Languages Abyssal, Aklo, Common, Thassilonian, Varisian
Skills Arcana +5, Crafting +5, Deception +7, Diplomacy +7, Intimidation +7, Occultism +5, Religion +6
Str +2, Dex +1, Con +0, Int +2, Wis +1, Cha +4
Items +1 striking pick, rusted (broken) breastplate, tarnished silver religious symbol (Xar-Azmak), wand of create food, wand of restoration, Horn of Rust (page 60), key to chest in area E2
AC 16; Fort +7, Ref +4, Will +10
HP 27
Speed 20 feet
Melee [one-action] pick +6 [+1/-4] (fatal d10), Damage 2d6-2+2 piercingDivine Spontaneous Spells DC 18, attack +10 (-4 dmg); 2nd enlarge, ghoulish cravings, harm, sudden blight (3 slots); 1st bane, command, fear, heal (×2); Cantrips (2nd) acid splash, divine lance, guidance, light, shield, sigil
Demonic Bloodline Spells DC 18, 1 Focus Point (-4 dmg); 2nd glutton's jaw
Rituals (-4 dmg); 2nd create undead, inveigle
Reach Spell [one-action] (metamagic) If Meitremar's next action this turn is to Cast a Spell that has a range, he increases that spell's range by 30 feet (or increases the range of a touch spell to 30 feet).Signature Spell Meitremar can heighten heal spells freely