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Meitremar

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 28
Unspecific Lore: DC 26
Specific Lore: DC 23

Elite | Normal | Weak
Proficiency without Level

MeitremarCreature 3

Unique CE Medium Human Humanoid 
Source Rusthenge pg. 56
Male human cultist of Xar-Azmak
Perception +7
Languages Abyssal, Aklo, Common, Thassilonian, Varisian
Skills Arcana +7, Crafting +7, Deception +9, Diplomacy +9, Intimidation +9, Occultism +7, Religion +8
Str +2, Dex +1, Con +0, Int +2, Wis +1, Cha +4
Items +1 striking pick, rusted (broken) breastplate, tarnished silver religious symbol (Xar-Azmak), wand of create food, wand of restoration, Horn of Rust (page 60), key to chest in area E2
AC 18; Fort +9, Ref +6, Will +12
HP 42
Speed 20 feet
Melee [one-action] pick +8 [+3/-2] (fatal d10), Damage 2d6+2 piercingDivine Spontaneous Spells DC 20, attack +12; 2nd enlarge, ghoulish cravings, harm, sudden blight (3 slots); 1st bane, command, fear, heal (×2); Cantrips (2nd) acid splash, divine lance, guidance, light, shield, sigil
Demonic Bloodline Spells DC 20, 1 Focus Point; 2nd glutton's jaw
Rituals; 2nd create undead, inveigle
Reach Spell [one-action] (metamagic) If Meitremar's next action this turn is to Cast a Spell that has a range, he increases that spell's range by 30 feet (or increases the range of a touch spell to 30 feet).Signature Spell Meitremar can heighten heal spells freely