
Tanglecurse
[two-actions] Spell 6This Spell may contain spoilers from the Spore War Adventure Path
Rare Concentrate Curse Fungus Manipulate Source Pathfinder #211: The Secret of Deathstalk Tower pg. 75Traditions divine,
primalRange 30 feet;
Targets 1 creature
Defense Will
Tanglebriar has been called a “curse on the land,” which has inspired
Treerazer’s cult to develop this notorious spell. The target must attempt a Will save.
Critical Success The target is unaffected.
Success A fungal bloom springs up from the ground in a 5-foot
emanation around the target. This area is
difficult terrain for creatures that enter the area. The target treats all terrain as difficult terrain since this swath of fungus moves with them as they do, transforming into a tangle of spores and floating tendrils if the target flies or a thick swath of stringy floating algae if the target swims. This effect ends after 1 minute or as soon as the curse is lifted, whichever comes first.
Failure As success, but the fungal bloom increases to 10 feet. It persists until the curse is lifted. In addition, the target is also affected by the spores exuded by the fungal bloom—roll 1d4 and consult the results below to see how the spores affect them. This affect reactivates automatically every 24 hours, replacing the previous result.
1: The spores cause atrophy; the target is
enfeebled 1.
2: The spores cause fibrous fungal growths to sprout from the target; the target is
clumsy 1.
3: The spores settle in the target’s blood and flesh and cause great pain; the target is
drained 1.
4: The spores intrude upon the mind and cause hallucinations; the target is
stupefied 1.
Critical Failure As failure, but the emanation increases to 15 feet, and the condition value caused by the spores increases to 2.