Kraken Figurehead
Item 10+Figurehead Magical Water Source Rage of Elements pg. 177 2.0Usage attached to a ship's bow;
Bulk —
A knot of tentacles makes up the body of this figurehead. It's always slightly slimy and sticky to the touch. Superstitious sailors tend to avoid ships with this figurehead on the bow, claiming it's bad luck to flaunt a
kraken's image while at sea.
Activate—Lash Out! [two-actions] (
aura,
concentrate);
Frequency once per hour;
Effect The effigy causes spectral tentacles to erupt from the ship's hull. These tentacles lash out in an emanation with a distance equal to the ship's length and remain active for 10 minutes. Creatures in the aura and in the same body of water as the ship take a –2 circumstance penalty to
Athletics checks to
Swim as the writhing tentacles lash out in all directions.
Activate—Grab Them! [one-action] (
attack,
concentrate);
Requirements The ship's spectral tentacles are activated;
Effect The tentacles grab at an enemy vessel in the aura. Attempt a piloting check against the target vessel's AC. On a success, the tentacles grab hold and tether the two vessels together. While tethered, the ships can't move farther away from each other, creatures aboard the enemy vessel receive a –2 circumstance penalty to all piloting checks, and creatures attempting to Board the enemy vessel gain a +2 circumstance bonus to any check required to do so.
If you use this activation while the tentacles are already latched onto another ship, the tentacles instead pull that ship toward yours a distance up to half your ship's swim Speed with a success (or up to your ship's full swim Speed with a critical success).
The pilot of the enemy ship can attempt a DC 27 piloting check to break free as a single action that has the
attack trait. With a success, the ship frees itself from the tentacles.
Kraken FigureheadItem 10
Source Rage of Elements pg. 177 2.0Price 490 gp
Kraken Figurehead (Wracking)Item 14
Source Rage of Elements pg. 177 2.0Price 4,000 gp
The DC to break free of the tentacles is 31. When you use the figurehead's second activation to pull an enemy ship, even if you didn't pull the ship any actual distance, you can have the tentacles try to crack open its hull. The tentacles deal 7d10 bludgeoning damage to the enemy vessel (DC 31
basic Fortitude save). Apply the ship's Hardness as normal.