All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


PFS LimitedWorm Caller Dedication Feat 2

This Feat may contain spoilers from the Sky King's Tomb Adventure Path

Legacy Content

Rare Archetype Dedication 
Source Pathfinder #194: Cult of the Cave Worm pg. 80
PFS Note Shake it Off is a reaction
Archetype Worm Caller
Prerequisites trained in Nature or Cave Worm Lore

You pledge yourself to understanding and emulating one of the most powerful creatures of the Darklands: the mighty cave worm. You gain the following action.

Shake It Off [one-action] (fortune, primal) Frequency once per day; Trigger You fail or critically fail a saving throw against a condition or adverse effect (such as baleful polymorph); Effect You reroll the triggering save and use the better result.

Special You can't select another dedication feat until you have gained two other feats from the Worm Caller archetype.

Worm Caller Dedication Leads To...

Azure Fins, Call Worm Spirit, Crimson Breath, Inexorable, Tunnel, Venomous Touch, Worm Empathy, Worm Form, Worm Sense, Worm's Feast, Wormskin

Traits

Archetype:

This feat belongs to an archetype.

Dedication:

You must select a feat with this trait to apply an archetype to your character.

Rare:

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.