
Invoke Movement [one-action] Feat 12Archetype Morph Source Divine Mysteries pg. 294Archetype Rivethun InvokerPrerequisites Rivethun Invoker DedicationRequirements You’re under the effects of Enter Spirit Trance.
You manifest a form of locomotion of the spirits all around, such as the wings of an animal spirit or the watery flow of a nature spirit. Choose a movement type:
burrow,
climb,
fly, or
swim. You gain a Speed in the chosen movement type equal to your base Speed (or half your Speed if you selected burrow) for the duration of your spirit trance. If you use Invoke Movement again, you can choose a different movement type, but you lose the previous form of movement.
Traits
Archetype: This feat belongs to an archetype.
Morph: Effects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait).
Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.