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Shabti Votary

Shabti votaries are devout clerics of Pharasma who heal and protect their allies while destroying enemies of their faith. Although shabti votaries focus primarily on destroying undead, they remain a potent enemy against living foes.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Shabti VotaryCreature 19

Legacy Content

Uncommon N Medium Humanoid Shabti 
Source Pathfinder #186: Ghost King's Rage pg. 85
Perception +35; darkvision
Languages Common, Necril, Osiriani, Requian
Skills Boneyard Lore +34, Diplomacy +32, Intimidation +32, Medicine +36, Performance +32, Religion +36
Str +0, Dex +1, Con +5, Int +4, Wis +6, Cha +4
Items religious symbol of Pharasma, +2 greater striking dagger
AC 42; Fort +33, Ref +27, Will +36; +2 status to all saves vs. mental and possession
HP 280; Immunities death effects, drained; Resistances negative 15
Discerning Aura (aura, divine, necromancy) 30 feet. All undead within the aura glow blue, shedding dim light in a 5-foot radius. Visible undead can't be concealed while affected by this aura. Invisible undead are concealed while affected by this aura, rather than being undetected.Immortal Shabtis don't age naturally and can't die of old age. Spells and effects that cause aging still affect a shabti as normal. They also can't be turned into undead.Gird in Prayer [reaction] Trigger An ally within the shabti votary's aura is the target of a death, mental, or possession effect; Effect The shabti votary girds their ally in protective prayers. The triggering creature gains a +2 status bonus to saving throws against death, mental, and possession effects until the beginning of the shabti votary's next turn.
Speed 25 feet
Melee [one-action] dagger +30 [+26/+22] (agile, finesse, magical, versatile S), Damage 3d4+2+18 piercingRanged [one-action] dagger +30 [+26/+22] (agile, finesse, magical, thrown 10 feet, versatile S), Damage 3d4+2+18 piercingDivine Prepared Spells DC 46, attack +38 (+4 dmg); 9th heal (×5), regenerate, searing light, spirit blast; 8th searing light, spirit blast, sunburst; 7th energy aegis (×2), sunburst; 6th remove fear, remove paralysis, scintillating safeguard; 5th breath of life (×2), tongues; 4th air walk, create food, phantasmal killer; 3rd enhance victuals, ghostly weapon, heroism; 2nd dispel magic, restoration (×2); 1st heal (×2), mindlink; Cantrips (9th) disrupt undead, haunting hymn, read aura, shield, stabilize
Cleric Domain Spells DC 46, 2 Focus Points (+4 dmg); 9th death's call, eradicate undeath
Rituals DC 46 (+4 dmg); 2nd consecrate
Cremate Undead A shabti votary's positive energy sets undead alight. When a shabti votary uses a heal spell to damage undead, each undead that takes damage also takes persistent fire damage equal to the spell's level.Expand Aura [one-action] Frequency once per turn; Effect The shabti votary focuses their will, expanding the area of their discerning aura by 20 feet for 1 minute. This expansion is cumulative with other uses of Expand Aura.

All Monsters in "Shabti"

NameLevel
Shabti Redeemer4
Shabti Slayer16
Shabti Votary18

Shabti

Source Bestiary 3 pg. 229
Cobbled together from broken bits of mortal souls, shabti are facsimiles of wealthy or powerful mortals seeking to escape punishment for their sins upon death. Those rulers and nobles afraid of Pharasma's judgment use the shabti to receive cosmic punishment in their stead. Unaware that they're copies of another soul, shabti endure this fate for some time before being discovered by Pharasma's psychopomps, who reveal the truth to the shabti and strive to met out the avoided punishment to the shabti's creator, using whatever information available. In this case, the shabti is liberated and left to wander Golarion on their own.

Freed but without purpose, many shabti try to recreate the lives that they think they were supposed to lead, replaying out the themes and situations from false memories that fill their heads. Others find themselves tormented for ages by the fact they were solely created to endure punishment for sins committed by another. Some shabti revel in the freedom of their new endless existence, traveling the world in search of sensation and meaning.

A rare few shabti find purpose in aiding Pharasma. They seek to do justice in the god's name and preserve the natural order. Some follow this path as repayment for being freed, while others want to ensure that others don't suffer in their creators' stead.

Sidebar - Additional Lore Liberated Shabtis

While some freed shabtis embrace the false memories of their creators, others look inward, examining every thought with a critical eye as they fashion themselves a new identity. Many enjoy traveling and value new experiences. As immortals, shabtis are patient, and many spend centuries undergoing their journey of self-discovery and becoming.

Sidebar - Additional Lore Religious Expression

Religious shabtis often venerate the deity of the person they emulate, Pharasma, or a psychopomp usher (in honor of the psychopomps that freed them). Others seek solace in the teachings of deities who value self-discovery, freedom, introspection, and travel, particularly Arazni, Arshea, the Black Butterfly, Cayden Cailean, Desna, and Tsukiyo.

Sidebar - Treasure and Rewards Soverign Shabti

Royals of Ancient Osirion bound their souls to hollow figurines called sovereign shabti to create a shabti. This act ensured that upon the royal's death, the sovereign shabti sped up their judgment in the afterlife and created a shabti to suffer their punishment, after which the figurine would crumble.