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Vincuvicar

Prison keepers among velstracs, vincuvicar velstracs thrive on depriving others of freedom.

Recall Knowledge - Fiend (Religion): DC 38
Unspecific Lore: DC 36
Specific Lore: DC 33

Elite | Normal | Weak
Proficiency without Level

VincuvicarCreature 18

Legacy Content

LE Medium Fiend Velstrac 
Source Pathfinder #191: The Destiny War pg. 87
Perception +14; greater darkvision, painsight, true seeing
Languages Common, Infernal, Shadowtongue; telepathy 100 feet
Skills Acrobatics +13, Athletics +17, Crafting +11, Deception +14, Intimidation +16, Medicine +14, Religion +12, Stealth +13, Survival +12, Torture Lore +13
Str +9, Dex +6, Con +6, Int +5, Wis +6, Cha +6
Items +2 greater resilient full plate, +2 greater striking war flail, manacles (6)
AC 24; Fort +14, Ref +10, Will +12; +1 status to all saves vs. magic
HP 333, regeneration 25 (deactivated by good or silver); Immunities cold, fear; Weaknesses good 20, silver 20
Alone and Forgotten (aura, divine, enchantment, fear, mental) 30 feet. When a creature ends its turn in the aura, it feels imprisoned and must succeed at a DC 19 Will save or become enfeebled 1 and slowed 1 for 1 round.Attack of Opportunity [reaction] Institutionalized A vincuvicar forms a bond with an institution that holds prisoners. This takes 1 day and ends any previous bond the vincuvicar had. While within the area of the prison, the vincuvicar gains a +2 status bonus to skill checks and Perception checks.
Speed 25 feet
Melee [one-action] war flail +17 [+12/+7] (disarm, sweep, trip), Damage 3d10+17 bludgeoning plus 2d6 persistent bleedRanged [one-action] animated manacles +14 [+9/+4] (range increment 20 feet), Damage 3d8+8 piercing plus 2d6 persistent bleedDivine Innate Spells DC 22; 9th darkness (at will), divine wrath (lawful), prying eye; 8th command, mind blank, mind probe, teleport; Cantrips (9th) daze, sigil; Constant (9th) discern lies, true seeing
Divine Rituals DC 22; 8th imprisonment
Focus Gaze [one-action] (concentrate, divine, enchantment, fear, mental, visual) The vincuvicar stares at a creature they can see within 30 feet. The creature must attempt a Will save against the alone and forgotten aura. If the creature was already enfeebled and slowed, on a failed save, its hopelessness causes it to be enfeebled 2 and unable to take the Escape action as long as they remain enfeebled. After attempting this save, the creature is then temporarily immune until the start of the vincuvicar's next turn.Shackle [reaction] Trigger A creature within 60 feet is damaged by the vincuvicar's animated manacles Strike; Effect The creature must attempt a DC 22 Reflex save.
Critical Success The creature avoids being manacled.
Success The manacles distract the creature, causing it to become flat-footed until the end of its next turn.
Failure The manacles fuse in place and bind the creature's legs and arms until it Escapes (DC 22) or the manacles are destroyed.
Critical Failure As failure, but the creature is also restrained.

Sidebar - Advice and Rules Vincuvicar Thrones

Each vincuvicar possesses a personal, spiked iron throne—a symbol of authority. This iron throne is an object with Hardness 20 and 500 Hit Points. If a vincuvicar's throne is destroyed, the velstrac must return to the Shadow Plane to acquire or construct a replacement.

All Monsters in "Velstrac"

NameLevel
Augur1
Ephialtes16
Eremite20
Evangelist6
Interlocutor12
Ostiarius5
Precentor16
Sacristan10
Vincuvicar18

Velstrac

Source Pathfinder #147: Tomorrow Must Burn pg. 82
Velstracs are horrific, shadow-dwelling fiends who seek ultimate sensation through self-mutilation. They transcend their stoic detachment only when inflicting pain and terror upon their victims, practicing new forms of debasement and torture before then turning their knives on themselves. Although velstracs consider themselves beyond such limitations as morality or mortal taboos, their victims know them as emotionless tormentors who inflict debased, sadistic suffering. They claim to seek perfection in thought, form, and action, although they don’t recognize any refinement that doesn’t require the painful excision of the flesh or spirit.

Velstracs manifest from the souls of masochistic or sadistic mortals that are diverted into the Shadow Plane and then forged into forms that suit their vile predilections, ranging from the low-ranking augurs to the aesthetics-obsessed interlocutors.

Some mortals refer to velstracs as “kytons,” a misattribution that the velstracs tolerate with cold amusement. The term “kyton” denotes a master or virtuoso among their kind, and these fiends enjoy being labeled masters of their horrid paths to perfection through agony.

Sidebar - Additional Lore A Mortal Name

Some mortals refer to velstracs as “kytons,” a misattribution that the velstracs tolerate with cold amusement. The term “kyton” denotes a master or virtuoso among their kind, and these fiends enjoy being labeled as masters of their horrid paths of perfection through agony.

Sidebar - Additional Lore Despicable Origins

Velstracs originated with the first debased thoughts of mortals, which divine beings found so deplorable that they locked all velstracs away in Hell. It wasn't long, however, before the newly formed beings escaped their infernal prison to the Shadow Plane.

Sidebar - Related Creatures Other Velstracs

Scholars grimly joke that there are as many different kinds of velstracs as there are ways to skin a cat. The relatively diminutive cantor velstrac poisons the minds of its victims so that they believe they are being clawed from the inside out. The mighty eremites, on the other hand, seek out the most powerful beings to subsume into their own form and lord over all other velstracs save the demagogues.

Sidebar - Related Creatures The Shadow Forge

Many velstracs forge their own chains, but others outsource the task to unique velstracs known as almoners. These blind, deaf, and mute velstracs resemble six-armed halflings severed at the waist that toil away endlessly at a great burning foundry called the Shadow Forge. Almoners operate under mysterious strictures, and are just as likely to turn a velstrac away empty-handed as they are to hand one a finely crafted chain before the request has even been uttered.

Sidebar - Additional Lore Velstrac Divinities

The most powerful velstracs are unique divinities known collectively as demagogues—powerful creatures often worshipped by mortals who seek to experience agonizing new revelations and gain power by enhancing the body through pain.

Sidebar - Additional Lore Velstracs on Golarion

Velstracs are most often encountered in the shadowy realm of Nidal, where the state worship of Zon-Kuthon is rigidly enforced. Indeed, many velstracs are created from the souls of Joyful Things, devotees of Zon-Kuthon who have had their limbs amputated to focus their minds on the veneration of pain, sacrifice, and torment.