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Krashk

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 30
Unspecific Lore: DC 28
Specific Lore: DC 25

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite KrashkCreature 6

Legacy Content

Unique CE Medium Gnoll Humanoid 
Source The Enmity Cycle pg. 33
Perception +16; darkvision
Languages Abyssal, Gnoll, Taldane
Skills Intimidation +12, Medicine +12, Religion +15, Stealth +12, Survival +14
Str +3, Dex +3, Con +2, Int +1, Wis +5, Cha +4
Items staff of conjuration, wooden religious symbol, falchion, hide armor
AC 23; Fort +14, Ref +11, Will +17
HP 102
Speed 25 feet
Melee [one-action] falchion +15 [+10/+5] (forceful, sweep), Damage 1d10+2+7 slashingMelee [one-action] jaws +15 [+11/+7] (agile), Damage 1d6+2+7 piercingDivine Prepared Spells DC 26, spell attack +14 (+4 dmg); 3rd harm, vampiric touch; 2nd darkness, harm (×4), spiritual weapon; 1st command, fear, magic weapon; Cantrips (2nd) daze, detect magic, light, read aura, sigil
Pack Attack Krashk deals an additional 1d4 damage to any creature that's within reach of at least two of her allies.Rugged Travel Krashk ignores the first square of difficult terrain she moves into each time she Steps or Strides.