There is a Legacy version
here.
CavalierSource Player Core 2 pg. 192PFS Note Cavaliers can pledge to any organization with published edicts and anathema. This includes the Pathfinder Society, whose updated edicts & anathema are as follows:
Edicts explore important sites, report and record your discoveries, and cooperate with fellow Pathfinders
Anathema fail to explore, report and cooperate; betray your fellow agents
You are a skilled and dedicated warrior on the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force in combat. You might wield a banner in the name of an order of which you're a member, a liege to whom you've sworn your service, or an ideal you uphold. Or you might fight solely to further enrich your own prestige, reputation, and coffers. Traditionally, cavaliers are envisioned riding atop majestic or fearsome horses, but in reality, all kinds of animals can serve this honorable role, from riding dogs to dinosaurs. What's important is not the type of mount but the connection between the cavalier and their companion. This bond is their true strength.
Cavalier Pledges
Many cavaliers pledge themselves in service to a specific organization or individual, such as a noble family or sovereign ruler, a knightly order or another organization, or particular ideal. A cavalier pledged to an order or ideal must uphold its edicts and is beholden to any anathema it has; for example, a cavalier pledged to the druid's animal order would be tied to that anathema, while a cavalier pledged to the church of Abadar would be held to the same standards as a cleric of that god. If you pledge yourself to an entity or cause without a stated anathema, you should work with your GM to determine the edicts and anathema associated with your pledge. Cavaliers who have pledged themselves can gain access to certain abilities related to that pledge, such as Cavalier's Banner. If you violate the anathema of your pledge, you lose access to those feats until you benefit from an
atone ritual. Changing the subject of your pledge is equivalent to retraining a class feature.
Archetype Dedication Source Player Core 2 pg. 192Archetype CavalierPrerequisites trained in
Nature or
Society
You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge (see Cavalier Pledges sidebar), as determined by your GM. You must choose an animal companion that’s at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).
Special If you have pledged yourself to a cause, you can take a second dedication feat closely tied to that cause even if you haven’t taken two additional cavalier feats. For instance, if you pledged yourself to fight crime with a group of vigilantes, you could take the vigilante dedication without first completing the cavalier archetype. The GM determines what archetypes, if any, are valid choices.
Cavalier Pledges
Many cavaliers pledge themselves in service to a specific organization or individual, such as a noble family or sovereign ruler, a knightly order or another organization, or particular ideal. A cavalier pledged to an order or ideal must uphold its edicts and is beholden to any anathema it has; for example, a cavalier pledged to the druid's animal order would be tied to that anathema, while a cavalier pledged to the church of Abadar would be held to the same standards as a cleric of that god. If you pledge yourself to an entity or cause without a stated anathema, you should work with your GM to determine the edicts and anathema associated with your pledge. Cavaliers who have pledged themselves can gain access to certain abilities related to that pledge, such as Cavalier's Banner. If you violate the anathema of your pledge, you lose access to those feats until you benefit from an
atone ritual. Changing the subject of your pledge is equivalent to retraining a class feature.
Uncommon Archetype Aura Emotion Mental Visual Source Player Core 2 pg. 192Archetype CavalierPrerequisites Cavalier DedicationRequirements You have pledged your service to a specific organization or ideal.
You fly the banner of your pledge from your mount, raising your allies’ spirits. You and all allies in a 30-foot emanation from your mount gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become
frightened 1.
Archetype Flourish Source Player Core 2 pg. 192Archetype CavalierPrerequisites Cavalier DedicationRequirements You are riding your mount.
You
Command an Animal to order your mount to
Stride twice. At any point during this movement, you can
Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.
Archetype Source Player Core 2 pg. 192Archetype CavalierPrerequisites Cavalier Dedication
You’ve trained your mount to become a powerful force on the battlefield. The mount you gained through the
Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities. Your mount has greater independence. During an encounter, even if you don’t use the
Command an Animal action, your mount can still use 1 action that round on your turn to
Stride or
Strike. It can do this at any point during your turn, as long as you aren’t currently taking an action. If it does, that’s all the actions it gets that round—you can’t Command it later.
Archetype Skill Source Player Core 2 pg. 193Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier Dedication; expert in
NatureRequirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.
You and your mount can spring into action at a moment’s notice. You
Mount the creature and
Command an Animal to issue it an order of your choice.
Archetype Source Player Core 2 pg. 193Archetype CavalierPrerequisites Cavalier DedicationTrigger An enemy makes a
Strike or spell attack against your mount while you’re riding it.
You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own defense against the triggering attack instead your mount’s defense. If the triggering attack hits, you take the effects of the attack instead of your mount.
Archetype Source Player Core 2 pg. 193Archetype CavalierPrerequisites Cavalier Dedication
You’ve trained with your shield to defend both yourself and your mount. When you
Raise a Shield while mounted, both you and your mount gain the shield’s circumstance bonus to AC. If you have the
Shield Block reaction, you can use it when your mount would take physical damage, as long as you’re riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.
Archetype Source Player Core 2 pg. 193Archetype CavalierPrerequisites Impressive Mount
Under your care and training, your mount has realized its innate potential. The mount you gained through the
Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.
Legacy Content
Uncommon Archetype Source Knights of Lastwall pg. 81Archetypes Cavalier,
Knight VigilantPrerequisites Cavalier's Banner;
Knight VigilantAccess Knights of Lastwall have access to this feat.
Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to
Disarm,
Grapple,
Shove, and
Trip. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round;
summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.
Archetype Flourish Source Player Core 2 pg. 193Archetypes Cavalier,
Mammoth Lord*
Prerequisites Cavalier DedicationRequirements You are riding a mount that has a melee
Strike using its legs (claw, talons, hoof, etc.).
* This archetype offers Trampling Charge at a different level than displayed here.
You urge your mount to charge into the fray, trampling all enemies who stand in your path. You command your mount to
Stride up to double its Speed (or to
Burrow,
Climb,
Fly, or
Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals the damage of one of its melee
Strikes to each creature whose space you move through, with a basic Reflex save against your mount’s
Athletics DC. On a critical failure, the creature also becomes off-guard until the end of your next turn. Roll the damage only once. You can damage a given creature only once during this movement.
Unseat [one-action] Feat 10
Archetype Source Player Core 2 pg. 193Archetype CavalierPrerequisites Cavalier DedicationRequirements You are riding your mount and wielding a
Jousting weapon.
With a mighty blow from atop your companion, you attempt to knock an opponent off their mount. Make a melee
Strike against a mounted creature. If your attack hits, attempt an
Athletics check against the target’s Fortitude DC. If you succeed, the target is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, the target also lands prone.
Archetype Source Player Core 2 pg. 193Archetype CavalierPrerequisites Incredible Mount
You’ve trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice.
Special You can select this feat up to three times. Each time, add a different specialization to your mount. Your mount can’t have more than three specializations.
Legacy Content
Uncommon Archetype Emotion Flourish Mental Visual Source Knights of Lastwall pg. 81Archetype CavalierPrerequisites Cavalier's BannerAccess Knights of Lastwall have access to this feat.
You wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current
frightened condition by 1 and can choose to immediately attempt a new saving throw against any one
mental effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.
Archetype Source Player Core 2 pg. 193Archetypes Cavalier,
Mammoth LordPrerequisites Cavalier Dedication
You and your mount move like one being, effortlessly reading each other’s signals and synchronizing even in the thick of battle. Whenever you’re riding your mount, you are quickened; you can use the extra action only to command your mount using the
Command an Animal skill action.