There is a Legacy version
here.
CelebritySource Player Core 2 pg. 194You're a special personality... and you know it. You're not merely comfortable in the spotlight, you crave it. While the traditional celebrity is a musician or another type of performer, you could be known for any occupation. You know how to use your position to command the attention of others or steal it away from those around you. While you're in a room all eyes are on you, and you love it. Your life is a show, and you are here to steal the love and admiration of everyone watching.
Archetype Dedication Source Player Core 2 pg. 194Archetype Celebrity
The more people you have looking at you, the more content you are, and you take every opportunity to show up others when their performances are less than perfect. You gain the Upstage reaction. In addition, when you
Earn Income, if the level of the task is higher than your level, you gain a +1 circumstance bonus to your check to Earn Income.
Source Player Core 2 pg. 194Trigger An enemy attempts a skill check and doesn’t get a critical success
After your foe has tried their best, you show everyone how it’s really done. Attempt a check using the same skill that triggered this reaction. The DC is typically the same as the check the enemy attempted, though the GM can adjust this as usual.
Critical Success You gain a +1 status bonus to attack rolls, Perception checks, saving throws, and skill checks until the end of your next turn.
Success As critical success, except you gain the benefits only if the triggering creature failed their skill check.
Archetype Source Player Core 2 pg. 194Archetype CelebrityPrerequisites Celebrity DedicationTrigger You would gain the
fatigued condition.
Requirements You are observed by at least three creatures who aren’t enemies.
As long as you have an audience, you can continue to perform even when you are on the brink of collapse. Indeed, you must— you have an obligation to your fans! You delay the effects of the
fatigued condition for 1 minute or until you are no longer observed by at least three creatures who aren’t enemies, whichever comes first. If the fatigued condition has a duration, the duration begins to elapse only after the delay. You can’t further delay or prevent the fatigued condition after this ability ends.
Legacy Content
Uncommon Archetype Fortune Source Firebrands pg. 79 2.0Archetype CelebrityPrerequisites Celebrity Archetype
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger An ally within 30 feet fails a Will saving throw against an
incapacitation effect.
Some Firebrands can't stand it when their allies are ruining their moment, and you're no different. Your loud and forceful condemnation of an ally succumbing to an incapacitation effect gives them a second chance to impress you and shake off the effect. Your ally rerolls the triggering Will saving throw with a +1 circumstance bonus. Regardless of the result of the save, your ally is temporarily immune to You're an Embarrassment! for 10 minutes.
Legacy Content
Uncommon Archetype Mental Open Source Firebrands pg. 79 2.0Archetypes Celebrity,
DandyFrequency once per hour
Prerequisites Celebrity Dedication, or
Dandy Dedication; trained in
DeceptionAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
You are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it. Roll a
Deception check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.
Archetype Concentrate Emotion Mental Visual Source Player Core 2 pg. 194Archetype CelebrityPrerequisites Celebrity Dedication
When you meet someone's gaze, they're unable to look away from you. Choose one target creature you can see and that can see you. That creature must succeed at a Will save or be
fascinated with you until the end of your next turn; the DC is the higher of your class DC or spell DC. If the creature succeeds at its save or its fascination ends due to a hostile action, it becomes temporarily immune to your Mesmerizing Gaze for 1 day.
Legacy Content
Uncommon Archetype Linguistic Skill Source Firebrands pg. 79 2.0Archetype CelebrityPrerequisites Celebrity DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger An enemy within 30 feet damages you or succeeds at a skill check.
Every Firebrand can recognize the skill of others, but you've turned it into an art you can wield in combat. You compliment a foe's form or technique, and your unexpected praise distracts them from their surroundings. Attempt a
Diplomacy check against that enemy's Will DC. Regardless of your result, they are temporarily immune to your Grudging Compliments for 10 minutes.
Critical Success The target becomes
flat-footed for 1 round.
Success The target becomes flat-footed against your attacks for 1 round.
Legacy Content
Uncommon Archetype Mental Visual Source Firebrands pg. 80 2.0Archetypes Celebrity,
DandyFrequency once per 10 minutes
Prerequisites Celebrity Dedication, or
Dandy DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
You have an eye for fashion and know how to sell attitude and confidence with your walk. You Stride up to your Speed. All enemies within 30 feet of your movement are enraptured by your performance: they must succeed at a Will saving throw or become unable to use reactions until the end of your next turn. The DC for this save is equal to your class DC or spell DC, whichever is higher.
Big Debut [free-action] Feat 10
Legacy Content
Uncommon Archetype Mental Source Firebrands pg. 80 2.0Archetypes Celebrity,
GladiatorFrequency once per day
Prerequisites Celebrity Dedication;
Gladiator DedicationAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You're about to roll initiative.
Now's your chance! You're a Firebrand, and the world must know it. You strike a dramatic pose, deliver a snappy quip, or reveal a shocking new costume, captivating everyone who can see you. You don't roll initiative. Instead, you voluntarily go last. Enemies who can see you must attempt a Will saving throw against your class DC or spell DC, whichever is higher. On a failure, the enemy is overcome with anticipation for what you'll do next on the battlefield and becomes
stunned 1 (stunned 2 on a critical failure). As your first action on your first turn, you can Interact to draw or stow an item of light Bulk as a free action; if this item is a small garment or accessory, such as a fan, a pair of gloves, or a wine glass, you gain a +1 circumstance bonus on Charisma-based skill checks until the end of your turn.
Archetype Auditory Aura Concentrate Emotion Mental Visual Source Player Core 2 pg. 194Archetype CelebrityPrerequisites Celebrity Dedication
You command the attention of all around you with style, ensuring their gaze falls only upon you until the end of your next turn. Whenever a creature in a 30-foot emanation around you attempts a saving throw against a different visual effect, it gets a result one degree of success better than it rolled. This is a
fortune effect. When an enemy within the aura attempts to use a visual effect that involves focusing its attention on a particular creature (such as a medusa’s Focus Gaze), it must succeed at a Will save against your
class DC or
spell DC, whichever is higher, in order to target any creature except you. Allies in the aura can attempt to
Hide even if they don’t have cover, as you are continually providing a distraction.
Legacy Content
Uncommon Archetype Enchantment Incapacitation Mental Visual Source Firebrands pg. 81 2.0Archetype CelebrityPrerequisites Celebrity Dedication;
Mesmerizing GazeAccess Members of the Firebrands at the rank of second mark or higher have access to this feat.
Your reputation as a Firebrand precedes you, and you need only make a simple gesture or give a look of recognition to amaze those around you. You're so famous and beloved that even your enemies are fans, and they're shocked to see you here. Choose one target creature who can see you to acknowledge. The target must attempt a Will save against your class DC or spell DC, whichever is higher. Regardless of the result, the target becomes temporarily immune to Acknowledge Fan for 1 minute.
Critical Success The target is unaffected and becomes temporarily immune to Acknowledge Fan for 1 day.
Success The target is
stunned 1 and becomes temporarily immune to Acknowledge Fan for 1 day.
Failure The target is stunned 2.
Critical Failure The target is
paralyzed until the end of your next turn.
Special This feat has either the
arcane or
occult trait, matching the choice you made when you took Mesmerizing Gaze.