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The Deck of Destiny


Primordial FlameItem 23

This Item may contain spoilers from the Quest for the Frozen Flame Adventure Path

Legacy Content

Unique Artifact Cursed Evocation Fire Light Magical 
Source Pathfinder #176: Lost Mammoth Valley pg. 75
Usage held in 1 hand; Bulk 1
Created by the Kellid goddess Sister Cinder to lead her believers out of the Age of Darkness, this hand-held lamp is constructed from animal bone, hide, and sinew, and it contains an eternal flame that requires neither fuel nor oxygen to burn. The lamp's flame can be covered or hidden, but it can't be smothered or quenched. While uncovered, the Primordial Flame sheds bright light in a 100-foot radius (and dim light for the next 100 feet). If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35.

The presence of the Primordial Flame alters the surrounding environment, changing weather patterns, temperature, climate, and even seasons. Within a 10-mile radius of the Primordial Flame, the temperature remains 70° F (21° C) during the day and 60° F (16° C) at night. The weather is calm and free from extreme weather conditions (such as blizzards, hail, thunderstorms, and tornadoes), and the sky remains clear. Plants in the area flourish as if they were receiving optimal sunlight, water, and nutrients for their species, despite the lack of precipitation. If the Primordial Flame remains in the same region for an extended time, the area of this effect increases (typically by 1 mile each year, though terrain and other factors might alter this limit). During the time Venexus carried the Primordial Flame, its environmental reach expanded to cover the entirety of Lost Mammoth Valley.

Cursed The Primordial Flame was cursed by Syarstik Painted-Tiger, the guardian spirit of Red Cat Cave. As long as it remains cursed, a creature that holds the Primordial Flame can't willingly give up possession. A creature that has held the Primordial Flame and no longer has it in their possession is wracked with mental anguish, becoming clumsy 4, enfeebled 4, stupefied 4, and fatigued; these conditions can't be reduced or removed until the creature regains possession of the Primordial Flame or the curse is removed. The curse can be removed only by avenging Syarstik.

Activate [three-actions] command, Interact; Frequency once per week; Effect The Primordial Flame's light intensifies, shedding bright sunlight in a 10-mile radius (and dim light to the next mile) for 1 hour. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the Primordial Flame attempts to counteract the darkness with a counteract level of 10 and a counteract modifier of +35.

Activate [two-actions] command, Interact; Frequency once per day; Effect The Primordial Flame casts a 7th-level sunburst spell. If you can cast spells higher than 7th level, the Primordial Flame automatically heightens sunburst to half your level rounded up.

Activate [two-actions] command, Interact; Effect The Primordial Flame casts a 5th-level produce flame spell. If you can cast spells higher than 5th level, the Primordial Flame automatically heightens produce flame to half your level rounded up.

Destruction If used to slay a herald of Sister Cinder while on the Shadow Plane, the Primordial Flame is destroyed.