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There is a Legacy version here.

Drunkard

Every tavern has oneā€”that person intent on forgetting their sorrows along with everything else. Though many are harmless, a few have a hair trigger.

Recall Knowledge - Humanoid (Society): DC 16
Unspecific Lore: DC 14
Specific Lore: DC 11

Elite | Normal | Weak
Proficiency without Level

DrunkardCreature 2

Medium Human Humanoid 
Source NPC Core pg. 41
Perception +6
Languages Common
Skills Alcohol Lore +3, Athletics +7, Intimidation +8
Str +3, Dex +2, Con +4, Int -1, Wis +0, Cha +2
Items drunkard's outfit (functions as padded armor), pewter mug
AC 17; Fort +10, Ref +8, Will +6
HP 40
Speed 25 feet
Melee [one-action] fist +9 [+5/+1] (agile, nonlethal, unarmed), Damage 1d4+3 bludgeoningRanged [one-action] pewter mug +8 [+3/-2] (thrown 10 feet), Damage 1d4+3 bludgeoningDrunken Flailing [one-action] Requirements The drunkard is raging; Effect The drunkard attempts two fist Strikes, each against a different creature.Drunken Rage [one-action] (concentrate, emotion, mental) Requirements The drunkard is drunk, and isn't fatigued or raging; Effect The drunkard flies into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a ā€“1 penalty to AC. The drunkard can't use concentrate actions except Seek. The rage lasts for 1 minute, until the drunkard falls unconscious, or until the drunkard sobers up. The drunkard can't voluntarily stop raging. Once the rage ends, the drunkard can't gain temporary HP from this action for 1 minute.

All Monsters in "Downtrodden"

NameLevel
Beggar-1
Commoner-1
Drunkard2
Prisoner1
Urchin-1

Downtrodden

Source NPC Core pg. 40
Unfortunately, every society has people living on its fringes.

Sidebar - Additional Lore Braving The Mob

A mob is a violent crowd that works as greater difficult terrain and hazardous terrain, dealing 1d4 damage for each square entered. A creature can spend a single action to attempt a DC 16 Intimidation check, clearing the mob from all squares adjacent to them on a success (or all squares within 10 feet on a critical success). This action has the concentrate, emotion, manipulate, and mental traits. If the mob is meant to be a combat encounter, you can instead use the deluded mob.