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Mountaineer

Mountaineers usually travel solo, but some guide expeditions into dangerous terrain.

Recall Knowledge - Humanoid (Society): DC 20
Unspecific Lore: DC 18
Specific Lore: DC 15

Elite | Normal | Weak
Proficiency without Level

MountaineerCreature 5

Medium Human Humanoid 
Source NPC Core pg. 55
Perception +15
Languages Common, Petran, Pyric
Skills Acrobatics +13 ((+15 to Balance on slippery ice)), Athletics +13, Mountain Lore +15, Nature +12, Survival +12
Str +4, Dex +3, Con +2, Int +0, Wis +3, Cha +0
Experienced Steps A mountaineer isn't impeded by difficult terrain caused by snow or ice. They gain a +2 circumstance bonus to Acrobatics checks to Balance on slippery ice.
Professional Climber While climbing, the mountaineer can have up to five allies Following the Expert and grants a +3 circumstance bonus to Athletics checks to Climb.
Items chalk (10), compass, extreme climbing kit, hatchet (2), hide armor, pick, spyglass, survey map
AC 21; Fort +14, Ref +12, Will +9
HP 80
Lost My Footing [reaction] Frequency once per day; Trigger The mountaineer critically fails a check to Balance or Climb; Effect Training kicks in, and the mountaineer catches themself, improving the check from a critical failure to a failure.Tuck and Roll During an avalanche, the mountaineer gains a +2 circumstance bonus to their Reflex save against bludgeoning damage and natural disasters.
Speed 25 feet; arctic passage
Melee [one-action] pick +14 [+9/+4] (fatal d10), Damage 1d6+10 piercingMelee [one-action] hatchet +14 [+10/+6] (agile, sweep), Damage 1d6+10 slashingMelee [one-action] fist +14 [+10/+6] (agile, finesse, nonlethal, unarmed), Damage 1d4+10 bludgeoningRanged [one-action] hatchet +13 [+9/+5] (agile, thrown 10 feet), Damage 1d6+10 slashingArctic Passage The mountaineer ignores difficult terrain caused by ice or snow.Chasm Crossing [two-actions] The mountaineer Strides twice and Leaps up to 20 feet horizontally.Quick Draw [one-action] The mountaineer Interacts to draw their hatchet or pick, then Strikes with the weapon.Team Awareness [one-action] Requirements A creature is undetected by one or more of the mountaineer's allies but is observed by the mountaineer; Effect The mountaineer Points Out an enemy and makes a Strike against them.

All Monsters in "Explorer"

NameLevel
Chronicler3
Expedition Leader9
Forger1
Gamekeeper6
Guide4
Hunter7
Mountaineer5
Natural Scientist2
Poacher2
Tomb Raider5
Torchbearer0
Tracker3
Wooly Wrangler8

Explorer

Source NPC Core pg. 52
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Bleachling survivor (level 2), orc gamekeeper (level 4), tripkee camoufleur (level 2), tripkee scout (level 1), woodland scouts (level 8)

Sidebar - Additional Lore Famed Forests

The Verduran Forest is the largest woodland on the continent of Avistan; the druids and rangers of the Wildwood Lodge earned the forest great autonomy through a thousand-year treaty. The Forest of Spirits stretches over a thousand miles of Tian Xia and is the primeval birthplace of the nature spirits known as kami. The Fangwood in Nirmathas and the Gravelands is home to Crystalhurst, a village of druids who fought the terrible Darkblight that devastated the 7,000-year-old fey court who once guarded the wood. The Fierani Forest covers the majority of the elven nation Kyonin.

Sidebar - Treasure and Rewards Foraging for Fun and Fortune

For some, variety is the spice of life, as long as you're certain of the plant you've just plucked. In lieu of finding manufactured treasure in a natural setting, a GM might allow for certain herbs, flowers, and vegetables discovered in the wild to act as level 1 alchemical elixirs. For instance, the white flowers known as fairycups have a spicy flavor when nibbled on, granting the benefits of a lesser cheetah's elixir. A nutritious knotted longbean restores health like a minor elixir of life. Such foraged items last only 24 hours after being plucked and can't be sold.

Sidebar - Advice and Rules Knowledge Exploration

While Survival and Nature are crucial skills for any explorer, various Lore skills can also prove useful for any NPC adventuring in the wilderness and can be easily swapped to make the skill set more applicable.
  • Architecture Lore
  • Engineering Lore
  • Fishing Lore
  • Herbalism Lore
  • Hunting Lore
  • Mining Lore
  • Sailing Lore
  • Scouting Lore

Sidebar - Advice and Rules Tips From The Guide

For the Follow the Expert exploration activity, an explorer is considered an expert from levels 1–6, a master from levels 7–14, and legendary from levels 15 or higher. You might allow PCs who Follow the Expert when led by an explorer to continue to add their level to the skill check for some time afterward: 1 hour if the explorer is an expert, 1 day for master, or 1 week for legendary. A character can have this benefit for only one skill at a time.