All Creatures
Abilities | Monsters | NPCs
All | Families | Theme Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W | Z


There is a Legacy version here.

Hunter

As is reflected in the many depictions of the elk-headed Erastil, god of the hunt, the hunter is very much a creature of the forest, known by the forest and familiar with every aspect of it. After all, the final determination of who is the hunter and who is prey often depends on who can make an ally of the terrain.

Recall Knowledge - Humanoid (Society): DC 23
Unspecific Lore: DC 21
Specific Lore: DC 18

Elite | Normal | Weak
Proficiency without Level

HunterCreature 7

Medium Human Humanoid 
Source NPC Core pg. 57
Perception +17
Languages Common
Skills Forest Lore +13, Medicine +15, Nature +17, Stealth +17, Survival +17
Str +4, Dex +4, Con +2, Int +1, Wis +4, Cha +0
Expert Subsistence While using Survival to Subsist, if the hunter rolls any result worse than a success, they get a success. On a success, they can provide subsistence living for themselves and sixteen additional creatures, and on a critical success, they can take care of twice as many creatures as on a success.
Forest Walker The hunter ignores the effects of difficult terrain in a forest environment.
Items +1 composite longbow, dagger, leather armor, shortsword
AC 25; Fort +12, Ref +17, Will +15
HP 115
Speed 25 feet
Melee [one-action] dagger +17 [+13/+9] (agile, finesse, versatile S), Damage 1d4+10 piercingMelee [one-action] shortsword +17 [+13/+9] (agile, finesse, versatile S), Damage 1d6+10 piercingMelee [one-action] fist +17 [+13/+9] (agile, nonlethal, unarmed), Damage 1d4+10 bludgeoningRanged [one-action] composite longbow +18 [+13/+8] (deadly d10, magical, propulsive, range increment 100 feet, reload 0, volley 30 feet), Damage 1d8+8 piercingOn the Hunt [one-action] (concentrate) The hunter designates one creature they're observing or tracking as their prey. The hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. The first time the hunter hits the designated prey in a round, they deal an additional 1d8 precision damage. These effects last until the hunter uses On the Hunt again.

All Monsters in "Explorer"

NameLevel
Chronicler3
Expedition Leader9
Forger1
Gamekeeper6
Guide4
Hunter7
Mountaineer5
Natural Scientist2
Poacher2
Tomb Raider5
Torchbearer0
Tracker3
Wooly Wrangler8

Explorer

Source NPC Core pg. 52
Explorers are often well-equipped and well-trained for any type of hazard and are eager to lead others into the wild.

Sidebar - Related Creatures Crossover Ancestry NPCs

Several of the NPCs elsewhere in NPC Core can fit well in this group: Bleachling survivor (level 2), orc gamekeeper (level 4), tripkee camoufleur (level 2), tripkee scout (level 1), woodland scouts (level 8)

Sidebar - Additional Lore Famed Forests

The Verduran Forest is the largest woodland on the continent of Avistan; the druids and rangers of the Wildwood Lodge earned the forest great autonomy through a thousand-year treaty. The Forest of Spirits stretches over a thousand miles of Tian Xia and is the primeval birthplace of the nature spirits known as kami. The Fangwood in Nirmathas and the Gravelands is home to Crystalhurst, a village of druids who fought the terrible Darkblight that devastated the 7,000-year-old fey court who once guarded the wood. The Fierani Forest covers the majority of the elven nation Kyonin.

Sidebar - Treasure and Rewards Foraging for Fun and Fortune

For some, variety is the spice of life, as long as you're certain of the plant you've just plucked. In lieu of finding manufactured treasure in a natural setting, a GM might allow for certain herbs, flowers, and vegetables discovered in the wild to act as level 1 alchemical elixirs. For instance, the white flowers known as fairycups have a spicy flavor when nibbled on, granting the benefits of a lesser cheetah's elixir. A nutritious knotted longbean restores health like a minor elixir of life. Such foraged items last only 24 hours after being plucked and can't be sold.

Sidebar - Advice and Rules Knowledge Exploration

While Survival and Nature are crucial skills for any explorer, various Lore skills can also prove useful for any NPC adventuring in the wilderness and can be easily swapped to make the skill set more applicable.
  • Architecture Lore
  • Engineering Lore
  • Fishing Lore
  • Herbalism Lore
  • Hunting Lore
  • Mining Lore
  • Sailing Lore
  • Scouting Lore

Sidebar - Advice and Rules Tips From The Guide

For the Follow the Expert exploration activity, an explorer is considered an expert from levels 1–6, a master from levels 7–14, and legendary from levels 15 or higher. You might allow PCs who Follow the Expert when led by an explorer to continue to add their level to the skill check for some time afterward: 1 hour if the explorer is an expert, 1 day for master, or 1 week for legendary. A character can have this benefit for only one skill at a time.