Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


PFS StandardSkeletal Servant

Legacy Content

Uncommon 
Source Book of the Dead pg. 38
Your companion is a humanoid skeleton, mindless but capable of assisting in rudimentary chores. Like the skeletal mount, it can be collapsed for easy storage.
Size Small or Medium
Melee [one-action] jaws, Damage 1d8 piercing
Melee [one-action] claw (agile), Damage 1d6 slashing
Str +2, Dex +2, Con +1, Int -5, Wis +0, Cha +1
Hit Points 4
Skill none (mindless)
Senses darkvision
Speed 20 feet
Special mindless
Support Benefit Your skeletal servant jabs bones into your enemies to distract them while you attack. Until the start of your next turn, when a Strike you make hits and deals damage to a creature within your skeletal servant's reach, that target becomes flat-footed until the end of your next turn.
Advanced Maneuver Screaming Skull

Screaming Skull [two-actions]

Auditory Emotion Fear Mental 
Source Book of the Dead pg. 38
The skeleton removes its skull and throws it, making a jaws Strike with a range of 20 feet. Regardless of whether it hits, the target and all enemies within 10 feet must attempt a Will save or be frightened 1, or frightened 2 on a critical failure. This uses a trained DC using the skeleton's Charisma modifier or an expert DC if the skeleton is specialized. At the start of the skeleton's next turn, the head bounces, rolls, or flies back to reattach. The skeleton is blind while its head is away.