All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Base Armor (Specializations) | Basic Magic Armor | Consumables | Other Consumables | Precious Material Armor | Specific Magic Armor


PFS StandardBlack Hole ArmorItem 16

Legacy Content

Abjuration Invested Magical 
Source Treasure Vault pg. 14 1.1
Price 8,500 gp
Usage worn armor; Bulk 5
Base Armor Fortress Plate
The joints of this black +2 greater resilient fortification fortress plate look like swirling vortices of silver. Non-magical ammunition and thrown weapons aimed at you are destroyed after they hit you and deal damage or miss you. You also have resistance 10 to physical damage from ranged attacks.

When an enemy's ranged attack misses you or hits you and deals no damage, the armor absorbs the projectile. When it has absorbed six projectiles, the armor glows at the joints.

Activate [reaction] Interact; Frequency once per minute; Trigger A ranged weapon Strike targets a creature within 20 feet of you and the attacker hasn't yet rolled its attack; Effect The triggering Strike targets you instead of its intended target.

Activate [one-action] Interact; Requirements The black hole armor has absorbed six or more projectiles; Effect All the projectiles absorbed by the armor appear out of thin air, as though transported there, falling in a 10-foot burst within 120 feet of you. Each creature in the burst takes 10d8 piercing damage with a DC 35 Reflex save. The absorbed projectiles are all expended, and the armor's joints stop glowing.