Hexing Jar
Item 11Legacy Content
Enchantment Focused Invested Magical Source Treasure Vault pg. 148 1.1Price 1,200 gp
Usage worn;
Bulk —
Dangling from a simple cord, a
hexing jar houses rich soil. When a
witch who has invested the jar wears it overnight, a miniature thing grows from the soil. Your patron chooses the form, commonly including glowing mushrooms, venus flytraps, mandragora roots, or undead hands reaching up. The thing whispers secrets it learned from your patron, giving you a +2 item bonus to your patron skill.
Activate [free-action] envision;
Frequency once per day;
Effect You gain 1 Focus Point, which you can use only to cast a witch
hex spell. If not used by the end of your turn, this Focus Point is lost.
Activate [reaction] envision;
Frequency once per hour;
Trigger You roll a critical success on an attack roll with a witch spell, or your target rolls a critical failure on its saving throw against a witch spell or hex you cast;
Effect The thing in the jar becomes more energetic—glowing, dancing, rapping on the glass, or some other action appropriate to its appearance. It encourages you until the start of your next turn, granting you and your familiar a +1 status bonus to AC and saving throws and a +2 status bonus against
mental effects.
Craft Requirements You are a witch.