Heartblood Ring
Item 15Legacy Content
Rare Consumable Magical Necromancy Source Treasure Vault pg. 187 1.1Usage worn ring;
Bulk L
Activate [one-action] Interact
Sealed inside the hidden compartment of a gold ring, heartblood has an unmistakable coppery taste, along with a thick mouth feel. A whiff of the concoction is pleasantly stimulating.
Stage 1 (1 Week) The first time you enter this stage from a particular dose of
heartblood, you are affected as if by
regenerate. Each round this effect functions, it attempts to
counteract one
disease or
poison affecting you with a bonus equal to your class DC – 10.
Heartblood also reduces physical signs of aging, altering your appearance to that of vigorous adulthood for your ancestry. (Non-adults who drink
heartblood change only in apparent vigor, not age.)
You have
fast healing equal to half your level, as well as resistance to negative damage and poison damage equal to half your level. Also, you gain a +1 circumstance bonus to saving throws (or any other defense) against
death effects, disease,
paralysis, poison, and
sleep. Treat the outcome of any saving throw you roll against death, paralyze, or sleep effects as one step better.
Stage 2 (1 Month) You gain
low-light vision, or you gain
darkvision if your ancestry already has low-light vision. Reduce your current and maximum Hit Points by 2 × your level; you are
doomed 1. You develop a pallor and a dislike of
bright light, especially sunlight. If suddenly exposed to bright light, you are
dazzled until the end of your next turn. While in an area of sunlight, you remain dazzled until 1 round after the exposure ends. Normal food is unsatisfying, and you have urges to consume blood; when confronted with the opportunity to do so, you must succeed at a Will save to avoid it. Doing so once after each time you roll initiative is enough. Your normal coloration returns for a few hours after you drink blood.
If you die at this stage or higher, your body becomes a bloody mist that sinks 6 feet into the ground. The third night thereafter, you rise from the earth as a
vampire with the alignment of the
heartblood's creator. You are under the control of the
heartblood's creator unless your level is higher than that creature's. The controlling vampire senses you and guides you to them via psychic link. Significant destruction of your body and circumstances that prevent the formation of
undead stop this effect.
Stage 3 (1 Month) You gain darkvision and now have fast healing equal to your level. A death effect can't automatically kill you or increase your dying value. Reduce your current and maximum Hit Points by 4 × your level, rounded up, instead of 2 × your level; you are doomed 2. Your hunger for blood increases, so if you fail to drink a cup or so each day, you are considered to have gone without food that day. You are also
slowed 1 while in sunlight, becoming slowed 2 after 1 minute. Your shadow is wispy, and your reflection in mirrors ghostly, which are apparent signs of vampirism to those who know such facts.
Stage 4 You die.
Purging Heartblood loses its potency if the vampire who created it is destroyed. However, a dose of
heartblood imposes a –2 status penalty to your saving throws against the powers of the vampire who created it.