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Zinogyvaz

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Recall Knowledge - Undead (Religion): DC 45
Unspecific Lore: DC 43
Specific Lore: DC 40

Elite | Normal | Weak
Proficiency without Level

ZinogyvazCreature 16

Legacy Content

Unique CE Large Undead Vampire 
Source Pathfinder #155: Lord of the Black Sands pg. 35
Female vampire drider priest
Perception +28; darkvision
Languages Elven, Necril, Undercommon
Skills Acrobatics +28, Athletics +26, Deception +28, Intimidation +28, Religion +33, Society +26, Stealth +28
Str +5, Dex +7, Con +4, Int +2, Wis +7, Cha +6
Children of the Night (divine, enchantment, mental) The vampire's presence brings forth creatures of the night to do the master's bidding. Zinogyvaz can only bring forth hunting spiders and spider swarms. The vampire can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.
Items +2 greater striking composite shortbow (20 arrows), religious symbol of Urgathoa, bracers of armor II
AC 39; Fort +26, Ref +27, Will +30
HP 240 (coffin restoration (as vampire), fast healing 20, negative healing); Immunities death effects, disease, paralyze, poison, sleep; Weaknesses vampire
Resistances physical 20 (except magical silver)Mist Escape [free-action] Trigger The vampire is reduced to 0 HP. Effect The vampire uses Turn to Mist. It can take move actions to move toward its coffin even though it's at 0 HP. While at 0 HP in this form, the vampire is unaffected by further damage. It automatically returns to its corporeal form, unconscious, if it reaches its coffin or after 2 hours, whichever comes first.
Speed 30 feet, climb 30 feet
Melee [one-action] fangs +32 [+27/+22], Damage 4d6+15 piercing plus Grab and vampire drider venomRanged [one-action] composite shortbow (deadly d10, magical, propulsive, range increment 60 feet, reload 0), Damage 3d6+13 piercingRanged [one-action] web +32 [+27/+22] (range increment 30 feet), Effect web trapDivine Prepared Spells DC 37, attack +29; 7th finger of death, mask of terror; 6th true seeing, vampiric exsanguination; 5th shadow blast, spiritual guardian; 4th freedom of movement, harm, spell immunity; 3rd blindness, crisis of faith, vampiric touch; 2nd false life, silence, spiritual weapon; 1st alarm, ray of enfeeblement (×2); Cantrips (8th) guidance, know direction, sigil
Divine Innate Spells DC 37; 4th darkness; 3rd dispel magic, levitate; 2nd darkness (at will), faerie fire (at will); Cantrips (8th) dancing lights, detect magic
Change Shape [one-action] (concentrate, divine, polymorph, transmutation) The vampire transforms into one of its animal forms or back into its normal form. Use the options in the aerial form and animal form spells as guidelines. Zinogyvaz can turn into a hunting spider or spider swarm only, and she keeps her fangs and web Strikes in either form.Create Spawn (divine, downtime, necromancy) If a creature dies after being reduced to 0 HP by Drink Blood, the vampire can turn this victim into a vampire by donating some of its own blood to the victim and burying the victim in earth for 3 nights. If the new vampire is lower level than its creator, it is under the creator's control. If a vampire controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a Will saving throw against the vampire's Will DC.Drink Blood [one-action] (divine, necromancy) Requirement A grabbed, paralyzed, restrained, unconscious, or willing creature is within the vampire's reach. Effect The vampire sinks its fangs into that creature to drink its blood. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is drained 1 and Zinogyvaz regains 24 Hit Points, gaining any excess HP as temporary Hit Points. Drinking Blood from a creature that's already drained doesn't restore any HP to the vampire but increases the victim's drain value by 1. A vampire can also consume blood that's been emptied into a vessel for sustenance, but it gains no HP from doing so.
A victim's drained condition decreases by 1 per week. A blood transfusion, which requires a DC 20 Medicine check and sufficient blood or a blood donor, reduces the drain by 1 after 10 minutes.
When Drinking Blood, Zinogyvaz may inject the victim with vampire drider venom.
Turn to Mist [one-action] (concentrate, divine, transmutation) The vampire turns into a cloud of vapor, as the gaseous form spell, or back to its normal form. The vampire loses fast healing while in gaseous form. The vampire can remain in this form indefinitely.Vampire Drider Venom (poison) Saving Throw DC 35 Fortitude; Maximum Duration 6 rounds; Stage 1 3d8 poison damage and enfeebled 2 (1 round); Stage 2 4d8 poison damage and paralyzed (1 round)Web Trap A creature hit by Zinogyvaz's web attack is immobilized and stuck to the nearest surface (Escape DC 35).