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Venexus's Chosen

This creature did not include a description.

Recall Knowledge - Beast (Arcana, Nature): DC 27
Recall Knowledge - Humanoid (Society): DC 27
Unspecific Lore: DC 25
Specific Lore: DC 22

Elite | Normal | Weak
Proficiency without Level

Venexus's ChosenCreature 6

Legacy Content

Rare LE Medium Beast Beastkin Humanoid 
Source Pathfinder #176: Lost Mammoth Valley pg. 55
Perception +14; darkvision, scent (imprecise) 30 feet
Languages Common, Draconic, Hallit
Skills Acrobatics +14, Athletics +11, Intimidation +10, Stealth +12
Str +3, Dex +4, Con +2, Int +1, Wis +2, Cha +0
AC 23; Fort +14, Ref +16, Will +14
HP 115; Resistances cold 5; Weaknesses fire 5
Tail Lash [reaction] Trigger A creature within reach of the chosen's tail Strike uses an action to Strike or attempt a skill check Effect Venexus's chosen attempts to Strike the triggering creature with their tail. If it hits, the creature takes a –2 circumstance penalty to the triggering roll.
Speed 35 feet
Melee [one-action] fist +16 [+12/+8] (agile, finesse, magical, nonlethal, unarmed), Damage 1d6+5 bludgeoningMelee [one-action] tail +16 [+11/+6] (finesse, magical, reach 10 feet, unarmed), Damage 1d10+5 bludgeoning plus Knockdown.Primal Innate Spells DC 24, attack +16; 3rd ray of frost (at will)
Change Shape [one-action] (concentrate, polymorph, primal, transmutation) Venexus's chosen changes between their humanoid shape and hybrid shape. They gain a tail unarmed Strike while in their hybrid shape.Flurry of Blows [one-action] Frequency once per round; Effect Venexus's chosen makes two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses.Ice Walk Venexus's chosen ignores difficult terrain and greater difficult terrain from ice and snow and doesn't risk falling when crossing ice.Powerful Fists Venexus's chosen's fist Strikes are treated as cold iron and silver, and the chosen doesn't take penalties when making lethal attacks.