Way of the SniperSource Guns & Gears pg. 109 2.0You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.
Slinger's Reload Covered ReloadDeeds Initial One Shot, One Kill;
Advanced Vital Shot;
Greater Ghost ShotWay Skill StealthSlinger's Reload
Gunslinger Source Guns & Gears pg. 109 2.0
You duck into a safe position or minimize your profile while reloading to make your next attack. Either
Take Cover or attempt to
Hide, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be
prone, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or
concealed to a creature to Hide from that creature.
Initial Deed
Gunslinger Source Guns & Gears pg. 110 2.0Trigger You roll
Stealth for initiative.
Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.
Advanced Deed9th
Gunslinger Source Guns & Gears pg. 110 2.0
Your careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is
flat-footed, the Strike deals an extra die of weapon damage, and the foe takes
persistent bleed damage equal to the amount of precision damage from your
One Shot, One Kill.
Greater Deed15th
Flourish Gunslinger Source Guns & Gears pg. 110 2.0
Make a firearm or crossbow Strike. If you're
hidden from or
undetected by the target, the Strike adds the additional precision damage from
One Shot, One Kill; if you would already receive that additional damage on the Strike, the effects aren't cumulative. If you were undetected or
unnoticed by any creatures, you're now hidden from them instead, as the origin of the attack is clear.