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Ibrique

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak IbriqueCreature 12

Legacy Content

Unique CE Small Ghoul Undead 
Source Shadows at Sundown pg. 36
Female variant dero ghoul
Perception +18; darkvision
Languages Aklo, Common, Necril, Undercommon
Skills Acrobatics +25, Crafting +23, Deception +22, Occultism +23, Performance +22, Stealth +25
Str +4, Dex +8, Con +5, Int +6, Wis -1, Cha +5
Items +1 resilient leather armor
AC 33; Fort +23, Ref +26, Will +19
HP 180; Immunities death effects, disease, paralyzed, poison, unconscious; Weaknesses vulnerable to sunlight
Vulnerable to Sunlight Ibrique takes 20 damage for each hour she is exposed to sunlight.
Speed 25 feet, burrow 10 feet
Melee [one-action] jaws +25 [+20/+15] (finesse), Damage 3d10-2+10 piercing plus 2d6 negative and profane paralysis and ghoul feverMelee [one-action] claw +25 [+21/+17] (agile, finesse), Damage 3d6-2+10 slashing plus 2d6 negative and profane paralysisOccult Innate Spells DC 31, attack + 25 (-4 dmg); 7th sound burst; 6th modify memory, phantasmal killer, teleport; 5th dimension door; 4th confusion (×3); 2nd darkness (at will); Cantrips (7th) daze, ghost sound, telekinetic projectile
Cytillesh Stare [one-action] (concentrate, incapacitation, mental, visual) Frequency once per round; Effect Ibrique focuses her gaze on a creature she can see within 30 feet. The target is dazzled for 1 round and must succeed at a DC 31 Will save or be confused for 1 round.Ghoul Fever (disease) Saving Throw Fortitude DC 31; Stage 1 carrier with no ill effect (1 day); Stage 2 2d6 negative damage and regains half as many Hit Points from all healing (1 day); Stage 3 as stage 2 (1 day); Stage 4 2d6 negative damage and gains no benefit from healing (1 day); Stage 5 as stage 4 (1 day); Stage 6 dead, and rises as a ghoul the next midnight.Profane Paralysis (incapacitation, necromancy, occult) Any living, non-elf creature hit by the profane ghoul's attack must attempt a DC 31 Fortitude save.
Critical Success The creature is unaffected.
Success The creature is slowed 1.
Failure The creature is paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.