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Kannijo

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 41
Unspecific Lore: DC 39
Specific Lore: DC 36

Elite | Normal | Weak
Proficiency without Level

KannijoCreature 13

Legacy Content

Unique NE Medium Undead Vampire 
Source Pathfinder #190: The Choosing pg. 39
Male spirit naga jiangi-shi vampire
Perception +23; breathsense (precise) 60 feet, darkvision
Languages Aklo, Common, Necril, Tien
Skills Acrobatics +23, Athletics +23, Deception +25, Intimidation +25, Nature +23, Occultism +25, Stealth +25
Str +4, Dex +6, Con +3, Int +4, Wis +4, Cha +6
Breathsense 60 feet (precise). A jiang-shi can't perceive living creatures beyond 5 feet except with their breathsense. A living creature within the listed range who holds its breath is invisible to the jiang-shi for as long as it hold its breath. To hold its breath in this way, a creature must have one hand free to fully plug its nose or cover its mouth. (Refer to Drowning and Suffocation for the full rules on holding breath.)
Items The Snakebite
AC 34; Fort +20, Ref +25, Will +23
HP 180 (fast healing 10, negative healing, one more breath); Immunities death effects, disease, paralyzed, poison, prone, sleep; Resistances physical 10 (except darkwood)
Jiang-Shi Vulnerabilities All jiang-shi possess the following vulnerabilities.
  • Revulsion A jiang-shi can't voluntarily come within 10 feet of a brandished mirror or the sound of ringing handbells. A creature can Interact with a mirror or handbell to brandish or ring that item for 1 round (similar to Raising a Shield). If the jiang-shi involuntarily comes within 10 feet of an object of their revulsion, they gain the fleeing condition, running from the object of their revulsion until they are 10 feet or farther from the object. After 1 round of being exposed to the object of their revulsion, a jiang-shi can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success).
  • Bitter Epiphany A jiang-shi is afflicted by severe melancholia when reminded of their debased nature and the truth of their existential disconnection from living beings. When a jiang-shi sees an altar with at least 1 Bulk of food offerings to ancestor spirits, they must attempt a DC 25 Will save. They are then temporarily immune to bitter epiphany for 1 minute. Critical Success The jiang-shi is unaffected. Success The jiang-shi is stupefied 1 for 1 round. Failure The jiang-shi is stupefied 2 for 1 minute. Critical Failure The jiang-shi is stupefied 2 and confused for 1 minute.
One More Breath (divine, necromancy, negative) Unlike other undead, a jiang-shi isn't destroyed at 0 HP. Instead, they fall unconscious and awaken in 1 minute with 1 Hit Point. Scattering at least 1 Bulk of glutinous rice or hen eggs on an unconscious jiang-shi destroys them permanently. If the jiang-shi was reduced to 0 HP by an attack from a weapon made of darkwood, they're destroyed immediatelyHarrowed Fulu Unlike the typical jiang-shi, Kannijo's warped fulu has been replaced by a card from the Deck of Destiny—a replacement that has largely gone unnoticed by the vampire. Kannijo is immune to spells cast from a magic item without expending a spell slot, such as from a scroll or wand, and also gains the passive abilities granted from The Snakebite (but not its activation ability). A creature can Steal The Snakebite to remove it (DC 33). This immediately ends Kannijo's immunity to these effects, negates the card's passive effects, and removes Kannijo's fast healing. Kannijo can no longer use The Snakebite as its fulu, but can create a replacement warped fulu by spending 1 uninterrupted hour inscribing a strip of paper (or similar) with a writing instrument.
Speed 15 feet, swim 15 feet; rigor mortis
Melee [one-action] fangs +26 [+22/+18] (agile, finesse), Damage 3d10+10 piercing plus Grab and spirit naga venomOccult Spontaneous Spells DC 33, attack +25; 7th crushing despair, paralyze, phantom pain (3 slots); 6th dispel magic, phantasmal calamity, spirit blast (4 slots), teleport; 5th black tentacles, dimension door, subconscious suggestion, synesthesia (4 slots); 4th clairvoyance, confusion, fly, modify memory (4 slots); 3rd clairaudience, dream message, mind reading, vampiric touch (4 slots); 2nd blur, humanoid form, mirror image, telekinetic maneuver (4 slots); 1st charm, command, grim tendrils, unseen servant (4 slots); Cantrips (7th) daze, detect magic, mage hand, read aura, sigil
Rituals DC 33; 2nd inveigle
Drain Qi [one-action] (divine, necromancy) Requirements A grabbed, paralyzed, restrained, unconscious, or willing creature is within Kannijo's reach; Effect The jiang-shi drains the victim's life energy, or qi, through their breath. This requires an Athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions. The victim is drained 1 and the jiang-shi regains HP equal to 10% of its maximum HP, gaining any excess HP as temporary Hit Points. Draining qi from a creature that's already drained doesn't restore any HP to the jiang-shi but increases the victim's drained condition value by 1. If the victim has the ability to cast ki spells, it can spend 1 Focus Point to avoid becoming drained. This protects it only from the current attack, not from subsequent attempts to Drain Qi.
A victim's drained condition value decreases by 1 every week. If the creature restricts their diet to glutinous rice for at least 1 day and spends 10 minutes dancing, jogging, or otherwise engaging in vigorous physical activity by succeeding at a DC 25 Athletics check, it reduces its drained condition by 1.
Manipulate the Green Kannijo can use inveigle against plant creatures normally immune to mental effects, and can communicate with inveigled plant creatures as if under the effects of speak with plants.Rigor Mortis The jiang-shi ignores difficult terrain and effects that would render it prone. A jiang-shi can't take the Drop Prone action. When a jiang-shi Leap, it doesn't trigger reactions that are normally triggered by move actions, such as Attacks of Opportunity.Spirit Naga Venom (poison) Saving Throw DC 33 (34 against flat-footed targets); Maximum Duration 6 rounds; Stage 1 2d6 poison damage and stupefied 1 (1 round); Stage 2 3d6 poison damage and stupefied 2 (1 round)