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Secret Eater Feat 12

This Feat may contain spoilers from the Blood Lords Adventure Path

Rare Archetype Divine Necromancy Occult 
Source Pathfinder #184: The Ghouls Hunger pg. 79
Archetype Ghoul
Prerequisites Ghoul Dedication; worshipper of Kabriri

You have discovered and found favor with the cult within the church of Kabriri known as the Secret Eaters. You have maggots that writhe under your skin with the power to wriggle out from between your teeth, glean secrets from those you devour, and whisper them telepathically into your mind. Once per hour when you Consume Flesh, you can select a single Intelligence-, Wisdom-, or Charisma-based skill whose secrets you wish to uncover. You become subject to the effects of corpse communion as if you had critically succeeded at casting the ritual: you learn a significant piece of lore, a forgotten secret, or some other tantalizing nugget of knowledge that is of immediate use to you.

Secret Eater Leads To...

Bodysnatcher, Breath of Hungry Death, Graveshift, Wrath of the First Ghoul



This feat belongs to an archetype.


This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical.


Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.


This magic comes from the occult tradition, calling upon bizarre and ephemeral mysteries. Anything with this trait is magical.


This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.