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Relics

Source GM Core pg. 308
Some extraordinary magic items grow in power along with a character, gaining abilities that add to an adventurer's legend. These are called relics, and owning one can define a character more than any other magic item.

Click here for the full rules on Relics.

Soul Gifts (Soul Seed)

Absorb InjuryMinor Gift

Legacy Content

Necromancy 
Source Secrets of Magic pg. 231 1.1
Aspect soul
Activate [reaction] envision; Frequency once per day; Trigger an ally within 30 feet takes damage; Effect You forge a conduit to your ally's soul and absorb the injury to protect them. You receive the damage instead of your ally; you also take any additional effects associated with the transferred damage, such as poison on the blade, conditions, or persistent fire damage from a critical hit with a flaming rune.

Force BlastMinor Gift

Legacy Content

Evocation 
Source Secrets of Magic pg. 231 1.1
Aspect soul
Activate [two-actions] command, envision; Effect A blast of force envelops a creature of your choosing within 30 feet. This blast deals 1d6 force damage, with a basic Fortitude save.

The damage increases by 1d6 at 3rd level and every 2 levels thereafter.

Soul PuppetMinor Gift

Legacy Content

Necromancy 
Source Secrets of Magic pg. 231 1.1
Aspect soul
Activate [three-actions] command, envision; Frequency once per day; Effect You bind loose souls, briefly animating an undead creature. The soul seed casts animate dead at a level equal to half the soul seed's level rounded up. You can Sustain this Activation as you would the spell.

Cleanse SoulMajor Gift

Legacy Content

Necromancy 
Source Secrets of Magic pg. 231 1.1
Aspect soul
Activate 1 minute (command, envision); Frequency once per day; Effect You cleanse a soul of curses. The soul seed attempts to counteract all curses on you or another creature you touch throughout the activation. The target's soul is bolstered against further curses, and they gain a +2 status bonus to saving throws against curses for 1 hour.

Spirit BlinkMajor Gift

Legacy Content

Conjuration Teleportation 
Source Secrets of Magic pg. 231 1.1
Aspect soul
Activate [two-actions] command, envision; Frequency once per day; Effect You blink between the realm of mortals and the Ethereal Plane. This grants you the effects of blink, except the resistance is equal to the soul seed's level instead of 5.

Soul MagicGrand Gift

Legacy Content

Enchantment Mental 
Source Secrets of Magic pg. 231 1.1
Aspect soul
Activate [one-action] envision; Frequency once per day; Effect You infuse yourself or a willing creature that you touch with spiritual energy. This has the effect of divine inspiration.