General | General (No Skill) | All Feats
Aftermath | Deviant

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


PFS LimitedMature Trained Companion Feat 6

This Feat may contain spoilers from the Extinction Curse Adventure Path

Legacy Content

Uncommon Archetype 
Source Pathfinder #152: Legacy of the Lost God pg. 76
Archetype Animal Trainer
Prerequisites Animal Trainer Dedication

Your animal companion grows up, becoming a mature animal companion. Increase its proficiency rank in Performance to expert instead of one of the three skill increases for mature. It gains the Mesmerizing Performance advanced maneuver, rather than the normal advanced maneuver for its type.

Mesmerizing Performance [one-action]

Uncommon Concentrate Emotion 
Source Pathfinder #152: Legacy of the Lost God pg. 76
Requirements The companion’s last action was a successful Performance check to Perform.
The companion maintains its performance to captivate a single target within 30 feet that witnessed its successful performance. The target must attempt a Will save.

Success The target is unaffected and temporarily immune for 1 hour
Failure The target is fascinated by the companion for its next action and then is temporarily immune for 1 hour.
Critical Failure The target is fascinated by the companion for 1 round. While it remains fascinated, it can’t use reactions.

Mature Trained Companion Leads To...

Splendid Companion

Traits

Archetype:

This feat belongs to an archetype.

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.