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Mutant Bat

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Mutant BatCreature 6

Legacy Content

Uncommon N Huge Animal 
Source Pathfinder #180: The Smoking Gun pg. 22
Mana Wastes mutated giant bat
Perception +18; echolocation (precise) 40 feet, low-light vision
Skills Acrobatics +15, Athletics +15, Stealth +15
Str +5, Dex +2, Con +4, Int -4, Wis +4, Cha -2
Echolocation A bat can use its hearing as a precise sense at the listed range.
AC 24; Fort +15, Ref +14, Will +13
HP 95
Wing Thrash [reaction] Trigger An adjacent enemy damages the mutant bat; Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Speed 15 feet, fly 30 feet
Melee [one-action] fangs +16 [+11/+6], Damage 2d10+2+7 slashingRanged [one-action] wing +16 [+12/+8] (agile), Damage 2d8+2+7 piercing