All Creatures
Abilities | Monsters | NPCs


Mutant Bat

This creature did not include a description.

Recall Knowledge - Animal (Nature): DC 22
Unspecific Lore: DC 20
Specific Lore: DC 17

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Mutant BatCreature 4

Legacy Content

Uncommon N Huge Animal 
Source Pathfinder #180: The Smoking Gun pg. 22
Mana Wastes mutated giant bat
Perception +16; echolocation (precise) 40 feet, low-light vision
Skills Acrobatics +11, Athletics +11, Stealth +11
Str +5, Dex +2, Con +4, Int -4, Wis +4, Cha -2
Echolocation A bat can use its hearing as a precise sense at the listed range.
AC 20; Fort +11, Ref +10, Will +9
HP 60
Wing Thrash [reaction] Trigger An adjacent enemy damages the mutant bat; Effect The bat makes one or two wing Strikes—one against the triggering creature and one against another adjacent creature.
Speed 15 feet, fly 30 feet
Melee [one-action] fangs +12 [+7/+2], Damage 2d10-2+7 slashingRanged [one-action] wing +12 [+8/+4] (agile), Damage 2d8-2+7 piercing